Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Liberation of Waiting SoulsView game page

Immortality is against the rules, so Komachi is tasked with resolving this new incident!
Submitted by Theo (@theominute), RoboKappa (@robo_kappa), KitDev — 5 hours, 17 minutes before the deadline
Add to collection

Play game

Liberation of Waiting Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Story / Writing#103.4233.615
Visuals#173.7874.000
Audio / Music#213.3143.500
Use of Theme#312.6592.808
Concept#323.2053.385
Challenge#332.1852.308
Gameplay#352.4042.538
Overall#352.8413.000

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Delseran, Kit, Theominute, Blaidmiracle, Trunky, Saishoo, Juney, SolarisSect

Streaming Permission

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam HostSubmitted(+2)

Interesting concept and dialogue, and the assets are very well made (those portraits!!), but the long cooldown of the swing combined with restarting from the beginning on a hit, dialogue and all, means I couldn't get very far in this.

Submitted(+1)

thas a pretty nice three day textbox you got right there, and great art surrounding it

and breakout is breakout, its popular for a reason

pichun

(+2)

Kind of hard to see, both for dialogue and gameplay, but I really the art and music. Special shoutouts to the writing as well, I think you really captured the personality of every character perfectly. I particularly liked Seiga's "paddler" nickname for Komachi. I don't know if that was lifted from external media, but if not, that was perfectly in-line with what I feel she'd say.

Submitted(+1)

Pretty fun game and a nice way to add a bit more variety to story text. I'd also like to echo that I think the fonts really need to change color (Eiki's I had to squint really hard to read it over the background).

(+2)

  That looks like a sort of Breakout game. This sounds fun but I think there's room to flesh out the core concept.
  The gameplay works but it lacks just a bit of substance. Most of the game feels like it's just waiting that the jiangshis get hit. You don't have real control over the jiangshi heads despite of the scythe ability.

  Things that can be corrected: losing restarts the game and the cutscene is not skippable so it's a pain to restart. Seiga and Eiki's dialog texts are too hard to read (it's dark-colored fonts over a dark dialog window over dark background, yikes.)

  However the visual art and the music are great for a 72-hour game! The portraits and illustrations (three of them!?) look good.