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Liberation of Waiting Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story / Writing | #10 | 3.423 | 3.615 |
Visuals | #17 | 3.787 | 4.000 |
Audio / Music | #21 | 3.314 | 3.500 |
Use of Theme | #31 | 2.659 | 2.808 |
Concept | #32 | 3.205 | 3.385 |
Challenge | #33 | 2.185 | 2.308 |
Gameplay | #35 | 2.404 | 2.538 |
Overall | #35 | 2.841 | 3.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Delseran, Kit, Theominute, Blaidmiracle, Trunky, Saishoo, Juney, SolarisSect
Streaming Permission
Yes
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Comments
Interesting concept and dialogue, and the assets are very well made (those portraits!!), but the long cooldown of the swing combined with restarting from the beginning on a hit, dialogue and all, means I couldn't get very far in this.
thas a pretty nice three day textbox you got right there, and great art surrounding it
and breakout is breakout, its popular for a reason
pichun
Pretty fun game and a nice way to add a bit more variety to story text. I'd also like to echo that I think the fonts really need to change color (Eiki's I had to squint really hard to read it over the background).
That looks like a sort of Breakout game. This sounds fun but I think there's room to flesh out the core concept.
The gameplay works but it lacks just a bit of substance. Most of the game feels like it's just waiting that the jiangshis get hit. You don't have real control over the jiangshi heads despite of the scythe ability.
Things that can be corrected: losing restarts the game and the cutscene is not skippable so it's a pain to restart. Seiga and Eiki's dialog texts are too hard to read (it's dark-colored fonts over a dark dialog window over dark background, yikes.)
However the visual art and the music are great for a 72-hour game! The portraits and illustrations (three of them!?) look good.