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A jam submission

Nazrin's Treasure AdventureView game page

Join Nazrin's journey through 8 short dungeon levels inspired by Tower of Druaga
Submitted by rcwdy — 3 hours, 30 minutes before the deadline
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Nazrin's Treasure Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme (Retroactive, Retrospective, Retro)#134.3674.367
Use of Green (Green themes, style, use of Sanae/Mima, etc)#183.0003.000
Overall#333.3333.333
Balance (Challenge and Fairness)#352.9332.933
Concept#353.7003.700
Gameplay#363.0673.067
Audio / Music#413.1003.100
Story / Writing#412.5332.533
Visuals#612.9672.967

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
rcwdy

Streaming Permission

Yes

Touhoufest Showcase Permission

No

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Comments

Too easy, level 1 is literally one way to the exit.

Hidden items mechanic is interesting, but sound should beep faster when you're closer to an item, and rods should be longer, if enemies shoot it might be a good challenge too.

Submitted(+2)

cute visuals perfectly fit for the retro theme, the gameplay albeit simple was tons of fun, great work!

Developer(+2)

Thanks for the compliments on the visuals! I consider myself inept at drawing so this brought my spirits up a bit.

Submitted

I digress, all art is good in its own medium, meanig to each their own, sometimes a simple cute style is more fit for a certain thematic, while sometimes one requires more detail, so as long as the art style is coherent, everything will look clean and fit, keep up the good work!

(1 edit) (+2)

 the creature

Submitted (1 edit) (+1)

this was pretty fun! I especially liked the enemy that would mirror your movements, it was always fun to get around her. I do feel like the game would be improved if there was more incentive to not hold down the sprint and attack buttons at all times (since you can sprint and attack at the same time). A good fix for that would be to make attacking an animation that stops your character from moving (that way you'd have to think about when to attack, which would in turn make sprinting away from enemies when you miss important). Other than that, this was well put together! Especially for your first jam, welcome to the scene! (PS. Godot lets you embed pck files into the game itself ;> )

Developer

Hey, thanks for the nice comment. I did not give myself a lot of time to balance the game (or add the mazes), so this makes sense.