I wont stick on the movement thing - I think its already been mentioned that there needs to be a hold w or s feature. However, this game was super environmental - great job. I feel if you DID have time to put in a monster, we would be seeing streamers on youtube play this all over the place. It was pretty cool. Good job. Im suprised you built such a long maze in such a small time. I think it was a little hard to see sometimes. I think maybe puting marks on the wall or maybe some type of ID system to mark door areas would help people know if they got turned around, but honestly, its a pretty cool job given the time. :)
Play Ventilation
Something in the ventilation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Slice Polish – Did the slice feel tight and intentional? | #14 | 2.923 | 2.923 |
| Small Scope - Was the game focused on one tiny idea? | #14 | 3.923 | 3.923 |
| Fun Loop - Was the tiny loop enjoyable? | #19 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Yes, the topic of movement has been discussed frequently, but it's even more effective this way. It's always beneficial to heed criticism. Now, my friend and I are planning to create a new game. We'll begin from scratch, rewriting all the management systems because the previous project was rushed and filled with unnecessary elements and lines of code. By the way, about the maze... It's actually quite small. The perception of its size is largely due to the movement speed. If we increase the speed, many players would struggle, and the game would feel different.
Slowly but surely this game turned from horror to rythm game for me. I started to press W perfectly in time, to move faster. Movement is a big flaw. But. It has potential. The mood is scary, and i genuinely thought that somewhere there would be a screamer or something like that
Cool idea and the vent setting has a nice mood with the ambient sounds and growls. The main struggle for me was movement. Having to press forward for every tiny step made traversal tiring and it was easy to get lost in the maze. I ended up giving up before reaching the end because moving around felt more work than tension. A smoother forward motion or stronger landmarks would make the slice much easier to play through.
Very thrilling. I was just waiting for something to jump out at me.
Honestly I prefer that you have to press W/S to move because it adds to the feel that you're in a crammed space and can barely move. It wouldn't be the same if you could just blaze through the game.
Really needs the ability to hold down the W/S keys to keep moving. Having to press it each time was annoying and after a couple of dead ends, I just closed out, knowing how far back I would have to go. Doing the slow, one step at a time speed for the pacing/feel of the game is fine, but the repetitive input of the same key over and over again, was a big deterrent.





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