I would have loved to add all of this, but I just didn't have the energy to continue with this project, especially after dealing with all the issues with the sounds not playing properly. It turned out that the sound was turned off in the game's window...
EXEcutE
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I started working only on the 2nd or 3rd day of the jam. On one of the days, I worked from 7 a.m. to 12 a.m. (during that day, I managed to burn out and get inspired again). At the end, I was simply tired of making the game itself and decided to focus on designing the project page, background, and icon. There was a bug in the game that caused all the trees on the map to break and be added to your inventory. By the way, I played your game, and it was very interesting. I hope there will be more levels in the future, as the concept is very intriguing.
Yes, the topic of movement has been discussed frequently, but it's even more effective this way. It's always beneficial to heed criticism. Now, my friend and I are planning to create a new game. We'll begin from scratch, rewriting all the management systems because the previous project was rushed and filled with unnecessary elements and lines of code. By the way, about the maze... It's actually quite small. The perception of its size is largely due to the movement speed. If we increase the speed, many players would struggle, and the game would feel different.

