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Forklift Mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #89 | 2.093 | 2.833 |
Gameplay | #90 | 1.969 | 2.667 |
Visuals | #94 | 1.846 | 2.500 |
Theme | #98 | 2.093 | 2.833 |
Audio | #106 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ahhhh I wish this game was longer!!! (if you've left me wanting more, then that's probably a good thing)
I personally love the controls just the way they are. They're hard to manage, but in a challenging and fun way that gives the game character. I like that.
I also love the in-world tutorials. It really helps the pace of the game by relaying information as you progress, without the need to pop up some text box that pauses the game entirely.
There's not much I can comment on the gameplay, since the game itself is so short and there is not much of it. But the base is there, and has awesome potential!!
Good job!!!!
Thank you very much for your feedback !
I'm glad you liked it ! :)
Good concept. On the second level I didn't know what to do first, later I figured it out the the green package doesn't belong on the truck, but the button. It would've been easier to figure it out if the forklift pressed the button too, but when you'd leave it, the door would close.
The turn angle was a bit too sharp.
With a bit of work you could make a good puzzle out of this game.
(And one last thing, why is it 150 Megabytes? It doesn't seem like it should be. I know it doesn't depends on you, but it's quite a lot.)
And a good tip: Use zip instead of rar, some people don't use winrar or other programs like this.
Thank you for your feedback first, Yes I understand that controls can be sharpy, and yes I probably need to improve all events about these doors.
About the size of the project I will take a look because yes it's a bit too much.
Thnak you for your tips,I take that ! :)
That's nice ! I like the little puzzle/action challenge , it's a bit like portal, you move around to seek object and active them but here you have to be cautious. And yes, less button the better, a/e could be just one action. Good prototype !
Thank you for playing, I'm glad you liked my game/level design intentions !
nice work! love to play some more levels :) totally makes fun!
Thank you for playing, I'm glad you liked it !
as a wana be forklist certified operator this is a mans wet dream. if i had one small suggestion its that pick up and put down would feel more natural as the same button
Hello, thank you for playing ! And yes, only one button to drag and drop would be easier, thanks for your advice ! :)