Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The World Of MineView game page

Submitted by Rena_Chen — 9 hours, 11 minutes before the deadline
Add to collection

Play game

The World Of Mine's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#1891.8331.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
In this game, you will take on the role of a Builder—but unlike the conventional concept of "placing people to extract resources and construct the world," the core objective here is to influence the values of natural/people tiles, encouraging residents to break down barriers (remove fences) and forge connections with one another.

Leave a comment

Log in with itch.io to leave a comment.

Comments

And of course we didn't have enough time to do the tutorial, thanks for all the comments and please find our basic rules below:

1. As a world creator, you have 10 tiles to create each turn, which can be either a natural tile or a resident one

2. Each resident tile needs at least 1 natural tile to support the living

3. You can win resources by connecting the tiles and use them in the workshop to create props to help with the connection

4. Different events will happen based on the prop you use and (not implemented- world events)

5. Your goal is to connect as many resident tiles as you can in the 10 turns and make sure they don't die

Submitted

It feels so hard to start without instructions, and it took me 3 plays to start understanding some of the mechanics. But I do believe the potential strategies can go deep and fun with more delicated designs. I love the way it brings the potentials and triggers me to dig further.

Submitted

I wasn't quite sure what I was supposed to do, or if there's any specific strategy you're supposed to follow, but the art style is very nice, and the game sounds good to, really relaxing.

Submitted

Looks like there are a bunch of mechanics and content made for this entry but I honestly couldn’t figure out how it works. Looks like the game runs for 20 turns and I have some amount of tiles I can create each turn. There is some crafting mechanic and once I craft things I can place them in some tiles some times but its not clear when I cannot. Some tiles go gray some “evolve” but I do not know what it means. I played 3 times and I always got 2 connected residents. Maybe you could add some explanations to the game page. I really hexagonal tile placing games, my entry is all about that as well :)

Submitted

The UI is clean and the SFX are satisfying :) 

This World of Mine is a crafty builder with a premise that you need to create a world where humans coexist with the nature and are connected with each other to revive a destroyed universe.

Despite the goal to create a connected world, how to achieve it remains open and creative for you in this turn-based builder.

 As a world creator, you have two abilities: to create and position components of the world (nature-based or human/based) and to utilize your magical workshop to create props that can impact the world.

We designed three parameters for human-based component, which are education, military, and wealth. The initial value is randomized. Based on their relative value, villagers can be doves or hawks (the specific rules will need to be discovered by you). By connecting villagers with different tendencies, you can trigger diverse results (they might achieve collaboration-connected, remain adjunct, or fail the collaboration-inactive for a few rounds). Moreover, pay attention to these values so they will not drop or increase too much, which will lead to different sequences. Here’s the time for you to utilize different props and strategies to maximize the connection, which will reward you the resource for your workshop and to fight against the entropy that destroyed your universe.

There’s a feature we didn’t get the chance to implement due to the time frame: the entropy will continuously destroy your world (with limited hints, different events will impact some of the parameters based on the villagers’ location). You need to prepare for this.

The creative vision of the game aims to let players explore and answer how to connect the world in interesting ways. You might use a mild approach where all the villagers grow steadily and succeed to avoid and handle all the destructive events. You might also take the extreme approach (e.g. let them enter the war zone and have a leader save everyone).

 There are more steps we will take after this pre-alpha prototype, which includes (but not limited to) 1. Add the entropy event system 2. Add the extreme value consequence 3. Add more props to the workshop 4. Test and improve the overall statistic design. 

We appreciate any feedback:) thank you for playing it.

Submitted(+1)

the art, ui all look very clean and polished. however, I hope there are more explanations of the systems – a tutorial, texts in game or itch page would help a lot.