This World of Mine is a crafty builder with a premise that you need to create a world where humans coexist with the nature and are connected with each other to revive a destroyed universe.
Despite the goal to create a connected world, how to achieve it remains open and creative for you in this turn-based builder.
As a world creator, you have two abilities: to create and position components of the world (nature-based or human/based) and to utilize your magical workshop to create props that can impact the world.
We designed three parameters for human-based component, which are education, military, and wealth. The initial value is randomized. Based on their relative value, villagers can be doves or hawks (the specific rules will need to be discovered by you). By connecting villagers with different tendencies, you can trigger diverse results (they might achieve collaboration-connected, remain adjunct, or fail the collaboration-inactive for a few rounds). Moreover, pay attention to these values so they will not drop or increase too much, which will lead to different sequences. Here’s the time for you to utilize different props and strategies to maximize the connection, which will reward you the resource for your workshop and to fight against the entropy that destroyed your universe.
There’s a feature we didn’t get the chance to implement due to the time frame: the entropy will continuously destroy your world (with limited hints, different events will impact some of the parameters based on the villagers’ location). You need to prepare for this.
The creative vision of the game aims to let players explore and answer how to connect the world in interesting ways. You might use a mild approach where all the villagers grow steadily and succeed to avoid and handle all the destructive events. You might also take the extreme approach (e.g. let them enter the war zone and have a leader save everyone).
There are more steps we will take after this pre-alpha prototype, which includes (but not limited to) 1. Add the entropy event system 2. Add the extreme value consequence 3. Add more props to the workshop 4. Test and improve the overall statistic design.
We appreciate any feedback:) thank you for playing it.