I like the concept, but the implementation needs some work. I was playing the HTML version and it was very hard to get through the areas because the character kept catching on floating letters. I couldn't tell what I could walk on and what was background. Though the music was fun and bouncy, and I do love the idea of using synesthisia as a tool, still... the actual game could use some work.
Play game
Synthesia-Overlapping Senses's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound (or Tone/Language) | #20 | 2.535 | 3.000 |
Theme/Limitation | #24 | 2.704 | 3.200 |
Overall | #27 | 2.197 | 2.600 |
Graphics/Animation (or Imagery/Style) | #28 | 2.366 | 2.800 |
Fun/Design | #30 | 1.859 | 2.200 |
Technical Implementation | #31 | 1.521 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The limitation applied is that the character is built using ASCII symbols and the theme applies where the player has nothing in the beginning and later gets various collectables and platforms to experiment with
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Scratch
Which diversifiers did you use, if any?
Color Blind Friendly
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