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A jam submission

Justice of Tyr - The Wizard TrialsView game page

Play as a wizard who tests their magic and a lot of time may end in death :) Designer and Programmer - UP2015229
Submitted by AspiringDev27 — 20 hours, 31 minutes before the deadline
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Justice of Tyr - The Wizard Trials's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#23.8673.867
Overall#23.8333.833
Most Innovative#33.8003.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice controls and a good amount of difficulty 

Submitted

I enjoyed playing this game as it has good mechanics and a good level of difficulty.

Submitted

Another brilliantly innovative concept here. I love the use of a mini tornado as a double jump mechanic and seeing how well that was combined with a dash mechanic was even better.  I got through the first few checkpoints and it's fair to say this is not an easy game but with some perseverance you can get quite far. 

The art is simple yet effective and the only thing this game is lacking is a soundtrack to partner the already great effects.  

Submitted (1 edit)

Good use of buttons and dispite having a tutorial in front of me telling me to press left on the directional keys it still took me a couple of minutes to realise you meant left and not the A key. But after I realised I found it very intuitive and really enjoyed this platformer. 

The level design was very nice and I liked the general aesthetics of the game I felt as though the wizard could have had an idle animation a moving animation and a jumping animation but the tornado and fireball thrust made me forget about these animations whilst I was playing.

The checkpoints were very good and were in general well placed, but felt as though most of these allowed you to cheese and get the collectables very easily because of where most of them were placed. So either a slight adjustment of the checkpoints or the collectables could have improved this quite a bit.

The end of the game is portal was very well done however nothing happened when I got there.

Some of the platforming felt very difficult and took me quite a few tries but because I went back to a checkpoint and didn't have to restart the level it wasn't so bad but it felt as if it could have been a little easier.

Overall I really liked this game was missing a couple of details but my attention was mainly draw away from them. So good job team Justice of Tyr you made a great game.

Submitted

The simple spells and the great level design lead to a very enjoyable gaming experience. The sound effects are nice and retro which fits with the art style. Very difficult game though could do with a few more ease you in levels. Other then that a great game.

Submitted(+1)

Controls are intuitive and the difficulty is great. I love this game.

Submitted(+1)

Some nice puzzles to get around as well as having some interesting mechanics to complete these. One thing I would change though is the buttons to dash and double jump as they are not very intuitive.

Submitted(+1)

first off nice little game but what's with the gnome ?  Art work gave the game a retro feel so did the sound effects and music. Animations were good and gameplay smooth GJ.

Submitted

This plays super smoothly and I like the arrow key mechanics. I did reach a difficulty ceiling and couldn't progress and was unsure what to do with the diamonds but the sound effects and art was great.

Developer

ahhh the gems aha , i didnt write anything about them in game but if you are touching them you're able to use your abilities again

 

Submitted

This plays super smoothly and I like the arrow key mechanics. I did reach a difficulty ceiling and couldn't progress and was unsure what to do with the diamonds but the sound effects and art was great.

Submitted

Love the art style and the mechanics are good. 10 bonus points for the gnome. I enjoyed playing this game even though it made me want to throw my chair across the room

Submitted

wasnt quite sure what i had to do and the right click thing lowkey scared the daylights out of me but the design is good, i like how the player moves from the scenes and the playability is great!

Submitted

Really cool art style and sound effects and an interesting control scheme.

It is a hard game, frustrating but it works well and the mechanics are clean.

I had a lot of fun with this it was a really great game!

Submitted (1 edit)

- Opens Game

-Presses buttons to find out controls

-"WOO"

-"I just got gnomed"

-Jumps outta chair

-plays game

-cries because its hard


10/10 would play again


On a real one though, this game was fun but very difficult, and the pixel based graphics definitely was a nice feature, nice game. 

Submitted

Great game, I agree with the previous comment, this game hurt to play just because of how difficult it is.

I love the art style you went for with the game as well, though the controls confused on my the point of how many times i could boost or use the double jump. Using the arrow keys also felt a little weird.

Developer

Thanks for the comment ! i was going to add a bunch of text tutorials but because the rooms are 160 x 160 almost every font / text looked really ugly and pixelated but i should update the main page to further explain the boost , dash and gem mechanics. :))

Developer

Thanks for the comment ! i was going to add a bunch of text tutorials but because the rooms are 160 x 160 almost every font / text looked really ugly and pixelated but i should update the main page to further explain the boost , dash and gem mechanics. :))

Submitted

Good game, very frustrating, but impressive how you managed to speedrun the thing O.o

Submitted

I don't appreciate being gnomed, but I could totally see this being a 5 star rage game! nicely done

Developer

Rage games are amazing aha and i'm so glad you right clicked like you don't understand ahah i left it in just in case someone would get gnomed and you made it so worth it but thanks for the comments XD

Submitted(+1)

Very responsive and infuriating good job, spikes would be better if they only killed from landing on the top of them and the vertical momentum canceling on the dash is weird

Developer

Thanks :) and yes I totally agree with the spike thing, I may make a last second change before deadline. The vertical speed cancelation on the fire dashing was to make it so you don't hit the spikes above you when dashing as I didn't add a variable jump so it would've been extra hard to foreshadow how high to jump and to take into account the speed of the dash while still rising if that makes sense aha , thanks for the feedback though !