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A jam submission

In God's Hands ( Tech Demo )View game page

An isometric pseudo-SNES test
Submitted by Cubellia (@cubellia) — 1 hour, 54 minutes before the deadline
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In God's Hands ( Tech Demo )'s itch.io page

Results

CriteriaRankScore*Raw Score
How well did the game visuals follow the SNES theme#74.0414.667
Quality and fit of sounds and sound effects to the game#83.7534.333
Cohesiveness of game elements#122.3092.667
How well did the game follow the constraint#132.3092.667
Overall#132.7913.222
Unexpected or surprising elements in the game#141.7322.000
Overall uniqueness of the game concept#142.5983.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Cool concept, but doesn't seem like a completed demo.

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Comments

(+1)

Wow I'm impressed, the graphics are on point, the music too, I love the snow effect and CTR

I think the main concept is really interesting and can lead to many cool stuff as a final game

I was pretty surprised when I put a block next to the walls and was able to climb.

I just learned that it was made in 3d, I didn't even thought about it, my mind is blown lmao

My favourite game of the jam!

Submitted(+1)

I love everything about the project, it’s my favorite so far. The graphics are amazing, I love the sprites, the character designs, small text character art and the animations. The way that you made it into 3D is truly interesting. It’s a solid base for a game and I would love to have some more ! Really inspiring !!

Submitted(+1)

really interesting 3D usage. Seems like everything's there, the physics and the gameplay, I like how the mechanics are as simple as complex, I can definetly see great puzzles built on this.

Submitted(+1)

It's an interesting concept interested to see more. My only criticism would be that the movement feels a little off.

Great job!

Developer(+1)

Thanks for trying it out! What aspect of the movement felt off / what might make it better?

Submitted(+1)

I think it's the angle that's bothering me. I'm not used to moving like that on an isometric field. Again it might just be me because the horizontal and verticle directions feel strange to input with my keyboard. Possibly slowing down the movement speed could help with this?

It also could be a visual thing with the test area. I can't pinpoint what is bothering me but that's the best I can describe. I will say it is a VERY cool idea! Sorry, I don't mean any of this as negative just some helpful criticism. (sometimes in jams people take it to heart, I even have myself). I hope this helps!

Submitted(+1)

Pretty interesting christian game. I love it

Submitted(+2)

pretty novel, would love to have it be turned into a polished experience