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Down To The Wire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (Max 4 if Flavor isn't used) | #4 | 3.889 | 4.125 |
Audio | #5 | 3.889 | 4.125 |
Overall | #7 | 3.536 | 3.750 |
Game Design | #8 | 3.300 | 3.500 |
Visuals | #13 | 3.182 | 3.375 |
Creativity | #14 | 3.418 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who all was involved in the creation of your submission?
Only me
How does your game fit into the Theme?
You sink down to a wire
Does your submission incorporate the flavor?
If it does, how is the flavor used?
The gameplay isn't challenging, but chill and with no risk
Does your game contain sound effects?
Does your game contain music?
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Comments
The movement feels so good! I really love the hue shifts in the scenery as you explore, it kept my attention perfectly without even having any obstacles or collectables! The music gives it a lovely chill vibe too. Very enjoyable :)
Feedback for improvement: Obstacles or collectables could be added to expand on the gameplay. Either enemies/hazards to dodge, or doors opened by a switch/key. Nothing fancy really as it's already a joy to movement around, so it just needs a means to utilise deliberate movement more. Perhaps even hidden pizza toppings to collect for true ending :D
Great job!
Thanks a bunch for the feedback! I wanted to add collectable coins, but ultimately ran out of time!
it’s quite simple, plays well, but I would suggest not mixing pixel art with large scale raster art, the mechanics work fairly well together as well, my few gripes with it would be that the level is a little long and that there are different scales of pixel art along with large scale raster art.
Thanks a bunch for the feedback! That is one thing that I learned while making this game. I'm pretty new to pixel art etc., and I didn't realize that the different art scales shouldn't go together until I had completed most of the artwork. Hope you enjoyed playing!
I think this game is so cute and relaxing and it fits the theme well. The controls are a bit odd, I think that this may be solved with simply mapping the sinking to S instead of Space, since S is the typical key in WASD used for downward movement. also, I NEED LORE for this game xD where is this? are they like, little amoebas traversing through microscopic tunnels? Also, why are they charging pizzas? I think this game is so fun, would love to see it expanded upon!
Thank you so much! And great questions, I'll leave the lore up to interpretation :D
Very cute, relaxing game. I loved the literal interpretation of the "down to the wire" theme. There's an impressive amount of variety to the environments and characters you meet along the way, and navigating the character around the world felt great. Overall, a really nice experience!
Thank you!
Hey, I really liked the consistent artstyle this game provided! The movement is really nice and smooth. The only thing that I see is that there should be a way to lose the game.
Thank you so much!