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A jam submission

DINOAPOCALYPSEView game page

Submitted by UsuarioSinNombre — 19 hours, 41 minutes before the deadline
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DINOAPOCALYPSE's itch.io page

Results

CriteriaRankScore*Raw Score
Was the improvement accomplished#14.8004.800
Was the improvement free from bugs#14.6004.600
Overall#24.1604.160
How sufficient was the improvement#24.2004.200
How creative was the improvement#63.4003.400
Does the improvement move game in the right direction#73.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe the improvement that you have been working for this jam
This is my first time at a Jam, I entered to test myself to see if I could finish at least one game in a short time, you could say I improved my workflow I suppose.

Describe your game in one sentence
Absurd

What feedback are you looking for
I'm a complete beginner at creating games, and I'd like you to tell me which areas I need to improve in.

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Comments

Submitted (1 edit) (+1)

It was fun. If you're going to work on this game then you could add more variety of enemies and pick up guns, like a rocket launcher.

Submitted (2 edits) (+1)

This was fun, I think small tweaks could do a lot - maybe adding more story to the end once you reach the hospital like "thanks dinosaur for saving the world" kinda stuff, otherwise just using pitch_scale on some of the sounds to make them less repetitive. This is really simple to do in Godot like:

"pitch_scale = randf_range(0.95,1.05)"

This was a really good infinite runner game, well done and congrats!

Submitted(+1)

This is a great first game! I think you could continue adding things to this concept if you wanted, but all in all, this is very well done!

Submitted(+1)

You did it!  Congrats!

I made it to the hospital.  I guess that's the good ending?   :)

This was great for a first game.  Some of the sound effects were really nice (the shot, the ting when you hit the barrier, the zombie sound).  I felt skillful being able to time my shots and jumps for the balloons.   Background moving gave a good sense of speed.  Everything worked as expected.

One thing, at least in the story, is that the challenge is always the same throughout.  Like the first 10 seconds is the same as the last 10 seconds (though I felt the tension go up since I was so close!).  An improvement (if you want to keep working on this game) would be to have things start moving faster the farther you go.  

HostSubmitted(+1)

Well that was awesome for the first jam game! 

I had fun playing this game. I wish it had upgrade system :) 

One small thing I noticed felt a bit off for me - is that the movement of the main character is already relative to the ground, but the obstacles seems to move towards the player as well. Not sure if that is by design but for me personally felt unnecessary.

Maybe also the typing sound could match the typing animation better.

If I would suggest one improvement for this game - you could try to implement the progression mechanics :)