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.Alpha_Testing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does the improvement move game in the right direction | #1 | 5.000 | 5.000 |
How sufficient was the improvement | #3 | 4.000 | 4.000 |
How creative was the improvement | #3 | 4.000 | 4.000 |
Overall | #4 | 4.100 | 4.100 |
Was the improvement accomplished | #5 | 4.000 | 4.000 |
Was the improvement free from bugs | #8 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
I've been working on basic movement and added a sensitivity slider in my settings.
Describe your game in one sentence
Horror/ puzzle
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Comments
Doors and Ladders are quite hard to implement.
1. Looks like you have collider on the moving door - I would implement a switch that turns the collider so you can go through the door even if the door is still opening (adds more dynamics)
2. When interacting, after closing the dialogue the mouse pointer stays not captured.
3. Jump feels too short.
Also I would agree with p4songer regarding the sensitivity option.
Loved the piano mechanics!!!
Great start anyways!
This is a really cool vibe. I wish there was a mouse sensitivity option in the settings as well. I also hate to be the bearer of bad news, but the audio options a little wonky. The SFX slider works great! The master slider doesn't seem to have influence over the sound level though. I'm also not sure, but I think the music slider works too?
At the end of the day, this is a great start to adding UI to the game!