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A jam submission

COMPILEView game page

COMPILE - a zach-like game.
Submitted by Kozova1 — 3 days, 14 hours before the deadline

Play game

COMPILE's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - How original is the idea?#53.5453.545
Overall#93.2733.273
Presentation - How does it look/feel?#103.1823.182
Entertainment - How enjoyable/replayable is it?#113.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very enjoyable! A nice introduction to an assembly-type language too as I have no experience with that sort of thing. I'm definitely going to explore this more. One note, for some reason in Firefox the left hand column of the notebook was cut off (i.e. the first column of characters) but it worked perfectly in Chrome.

Submitted(+1)

Wow, that's nice to play programming game now and then :)

I only wish documentation would open in a new window or be embedded somewhere in the game screen (e.g. there seems to be a plenty of space in the middle).

Submitted(+1)

Cool Puzzle :) I think I have some more to figure out about how to program this robit. Browsing your source code - it is very clean code. I think if I ever get into clojure, i'll start by working though your game.  Thank yo.

Developer (1 edit) (+1)

The code might be clean, but it is mostly written in an imperative way (which isn't what clojure is meant to be), so I'd highly suggest not to use this as a learning material

Submitted

Like the IDE! Kept getting JUMP label doesn't match when trying to do something like this:

MARK START 
MOVE DOWN
MOVE RIGHT
JUMP START
Developer

It detects an empty line as the end of code.


Also the JUMP instruction is bugged

Submitted

Sorry, the empty lines are actually where I was trying to paste the code in the comment -- there weren't any blank lines in the code I was actually using. It seems itch.io comments has difficulty with code formatting. But if JUMP has problems, that would explain what happened!

Host

Please include the credits and licensing information for any assets used (even if you created them). Future jam participants should be able to freely use and redistribute any assets from past Lisp Game Jam events, and currently the assets do  not seem to have any licensing information mentioned to permit them to do so.