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Dandelions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is it relevant to spring and does it follow the theme? | #57 | 2.591 | 3.083 |
Graphics / Visuals | #73 | 1.960 | 2.333 |
Overall | #79 | 1.666 | 1.983 |
Audio | #82 | 1.050 | 1.250 |
Gameplay / Fun | #83 | 1.400 | 1.667 |
How much do you like the game overall? | #86 | 1.330 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a cool concept! Good job
The basis is there, but it seems like the dominant strategy is to plant wherever possible (why do some spots not allow planting?) and cycle through stages quickly to build up DNA. I was able to max out the skill tree all at once this way. Achieving a balance is hard in such a short time, so I admire the ambition to make complex game mechanics in 48 hours.
The reason some spots don't allow planting is the idea that they have too much or too little resources for your plant (e.g. too much water and it'll drown, too little and it will die of dehydration)
Seems like cool concept! just didn't know how to play and too much stuff for quick test!
I don't think it is working here, I can move the camera, plant something and .... nothing happens.
The plant should bud, then when you hit next stage it will flower and give you dna, when you hit next stage again it will give you seeds to plant (but they have a limited lifespan so you might want to pick out where you want to plant in advance). If you click the upgrade you will see a tree you can spend your dna points on.
Unless of course you mean you can't see any UI, in which case ignore what I said, maybe try a different build? because that'd definitely be a bug.
This seems like an interesting concept, but I am not sure how to play. Hope I can get some more info so I can try it again!
I updated the game page with some more info to try and make it clearer if you want to have another go :)