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Sacrifice wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #14 | 4.000 | 4.000 |
Gameplay | #29 | 3.778 | 3.778 |
Theme | #30 | 4.000 | 4.000 |
Graphics | #107 | 3.444 | 3.444 |
Audio | #124 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I LOVE IT MAN, its very vitiating, the theme is good, i like the music and graphics, all is good! recommended :)))))))))))))))))))))))))))))))))))
Very nice tutorial, and a really great exploration of the Sacrifice theme, it felt very satisfying to build up a strong army by carefully stacking these lil' creatures multiple times for a big rush at the end!
This game was good, but could have been a bit better. Firstly, I like the tutorial, but about right after I finished it, I just forgot what all of the jars do. Maybe some indication above the jars would be helpful, and making the units move a bit faster. Other than that, great job!
I love how you made a tutorial, as well as the simple SFX / Music, though I do suggest a change in font would be nice (more pixel-ly to fit the theme, seemed out of place.) Also another suggestion would be to add a DontDestroyOnLoad onto the music so it doesn't abruptly transition. Also I don't get how sometimes my combined creature just poofs into nothing.
I do now though realize when filling a bar, a cool effect occurs, maybe that could've been explained better in the tutorial
It didn't poof into nothingness, it got sacrificed :D Anyhow, thx for feedback, I'll try to make special effects more clear in the future. I've been going back and forth with the font. I know aesthetically it is better, however recently I have got some feedback that it is harder to read as well as I saw some modern pixel games (like dead cells) giving option to swap out of a regular font for that same reason. Still experimenting and deciding which is more important.
really original gamplay and nice da