Little cute platformer game! I like the movement. It feels nice! However I can't figure out how to play this game or which key to press whatsoever due to lacks of player's instruction!
Nice job! And I appreciate the "Hi" you put there xD
Criteria | Rank | Score* | Raw Score |
Theme | #132 | 2.858 | 3.500 |
Graphics | #176 | 2.654 | 3.250 |
Overall | #193 | 2.245 | 2.750 |
Gameplay | #211 | 1.837 | 2.250 |
Audio | #226 | 1.225 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Little cute platformer game! I like the movement. It feels nice! However I can't figure out how to play this game or which key to press whatsoever due to lacks of player's instruction!
Nice job! And I appreciate the "Hi" you put there xD
yea that's definitely fair. I put the bare minimum for controls in the description and didn't really explain how to play the game lol. It was also my first game in unity and my main goal was to have the mechanics exist even though they are clearly not "well implemented", polished, or clear.
(if you want to know now there are 2 npcs which you press L while touching to start dialogue with them, then press the correct response to have them "follow you". from there you can sacrifice them on the altar with L to gain some kind of power, or keep them to the "end")
I liked how sacrificing people gives you upgrades, even though you could basically walljump anyway so it wasn't that meaningful. I can see how this could be expanded into a bigger game.
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