Well as a game, it does have some appeal but in specific for this jam, it isn’t really that much fun as a speedrun game. The map design seems a bit too random along with the placement of the mushrooms. The jump was a bit too powerful in my opinion but I could see why it was like that, unless you did the physics before the map design and didn’t adjust either to accommodate for a more better feel. The idea was good but the execution could’ve used more work.
Play Spore
A Spore Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Focus & Theme | #9 | 2.600 | 2.600 |
Fun & Design | #15 | 1.400 | 1.400 |
X Factor | #17 | 1.200 | 1.200 |
Overall | #17 | 1.467 | 1.467 |
Graphics & Animation | #17 | 1.400 | 1.400 |
Technical | #18 | 1.200 | 1.200 |
Music & Sound | #18 | 1.000 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did you implement the focus of the jam, speedrunnable?
i added a speedrun timer and made this a rage game cayse some mushrooms are hidden.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
How does your game apply the theme, Nature? (optional)
you've got mushrooms.
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