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Riptide Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #1 | 4.600 | 4.600 |
Focus & Theme | #1 | 4.600 | 4.600 |
X Factor | #1 | 4.200 | 4.200 |
Music & Sound | #1 | 4.600 | 4.600 |
Technical | #1 | 4.400 | 4.400 |
Graphics & Animation | #1 | 4.800 | 4.800 |
Overall | #1 | 4.533 | 4.533 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did you implement the focus of the jam, speedrunnable?
The faster you finish levels, the better.
Team Size
Quartet (4)
Will you continue work on the game after the jam?
No - only made for the jam
How does your game apply the theme, Nature? (optional)
It's set in the ocean, on a reef, which is nature.
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Comments
Fun, a bit cluttered visually, but still a fun experience. Had no idea why there were other mechanics tho.
Thank you for your feedback. Can you ellaborate on your second sentence? What mechanics were you surprised by and don't understand why they are in the game? Or did I misunderstand?
Well the grappling and speed boost mechanic, even if they were added as a good additional mechanic they weren’t as needed to go fast and have fun. I also didn’t play past the first level the first time I played due to me missing the “next level” button on my first session(I have no idea how I didn’t see it in the first play lol). Still, the basic mouse to aim, W to dash swim forward and the strafing seemed enough!
it was fun, it was challenging, its clear the focus and the theme, artistically incredible, my only recomendation is that if you made a browser game that is mouse dependan, make a custom cursor, cuz it was hard to follow my cursor cuz it merged with the background so well, but aside that pretty fun experience
Thanks! We didn't think about the cursor, but I see your point.