At first the microphone wasn't working and tried a few different things, at one point it started working and I don't know what I did. The idea is nice, I speak with a non-english accent and maybe it was a bit slower to do things, I'm not sure. I found it hard to understand that I died, because I'm looking at the screen, saying commands, and then I read that I have died, so that might be something to do, as well as the colour scheme.
This was neat - I wasn't expecting to work quite as well, it was only partway through that I realised you could say multiple things and it would figure them out. It was when the blocks started moving and killing me that it really got tricky - I struggled to work out where things would be moving, but I think that was just me. I think it'd work really well as a smartphone game, but I'm well impressed with how well you got it working for this jam. Good job!
The voice-controls were a lot more responsive than I expected and it felt pretty smooth to control. My only real piece of criticism is the colour of the obstacles and the goal - it was a bit tricky to tell them apart - but I'd love to see some more levels!
The idea is good and the implementation is impressive - though it can be hard to read the game state with such a tiny window and only yellow squares. Maybe some simple tiles and making everything about 10x as big would help there.
Shame you only got the one level done! You should add some more!
Comments
At first the microphone wasn't working and tried a few different things, at one point it started working and I don't know what I did. The idea is nice, I speak with a non-english accent and maybe it was a bit slower to do things, I'm not sure. I found it hard to understand that I died, because I'm looking at the screen, saying commands, and then I read that I have died, so that might be something to do, as well as the colour scheme.
This was neat - I wasn't expecting to work quite as well, it was only partway through that I realised you could say multiple things and it would figure them out. It was when the blocks started moving and killing me that it really got tricky - I struggled to work out where things would be moving, but I think that was just me. I think it'd work really well as a smartphone game, but I'm well impressed with how well you got it working for this jam. Good job!
The voice-controls were a lot more responsive than I expected and it felt pretty smooth to control. My only real piece of criticism is the colour of the obstacles and the goal - it was a bit tricky to tell them apart - but I'd love to see some more levels!
Completely valid :) I just picked colours randomly which admittedly leads to it looking quite bad.
Good job!
The idea is good and the implementation is impressive - though it can be hard to read the game state with such a tiny window and only yellow squares. Maybe some simple tiles and making everything about 10x as big would help there.
Shame you only got the one level done! You should add some more!