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Fish Mechanic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #11 | 3.317 | 3.667 |
Gameplay | #15 | 3.015 | 3.333 |
Creativity | #17 | 3.216 | 3.556 |
Overall | #21 | 2.915 | 3.222 |
Polish | #36 | 2.111 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love games like this that give you freedom to beat the level however you want
Super fun little puzzle game. Putting things together and trying to get it going the right way without falling apart was really interesting and pretty addictive. I think this was a great prototype that would make a great game once it's fleshed out and polished up. Great job!
WOW, the game is incredibly well done for being made in a jam, the mechanics are very polished, I really liked it.
Played through some levels, and couldn't seem to get past the level after killing the fish. Some tips for future games:
- For the camera follow script or if you're using cinemachine, update the position in LateUpdate and not Update or FixedUpdate.
And for the rocket particles, there is an option for the partciels to follow world space, and not local. So the particles won't rotate with the vehicle. The option is called SimulationSpace, and currently it's set to local. Just switch that over to World, and the particles should look a lot better ;)
yeah, unfortunately didn’t have time to make a lot of levels so there’s a serious difficulty spike. Thanks for playing! Funny enough I’m pretty sure I did do the position logic in late update, the camera is definitely laggy and needed some work though lol, the game is not half as polished as I would have liked. The rocket tip is really helpful too, I put that PS in near the end and didn’t even realize that the particles were doing that since I was so rushed working on other pieces of the project haha, but next jam I’ll remember to mess with it as soon as I do it.
I recommend to cut every corner you possibly can when doing short jams like these. Don't make your own camera, just extend Cinemachine since it's a super good tool for easily customizable camera movement with lots of built in stuff like smoothing, camera shake etc. If you don't know how to extend it properly, you do the next best thing you do know how to do. Toggle on and off GameObjects! Use one cinemachine camera for the play/launch section, and just use the normal camera with movement and zoom for the building part.
Think like a lazy programmer.
I’ve never every heard of cinemachine, I’ll be sure to check it out before my next jam
It's made by Unity too ^^
reminds me of bad piggies lol