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Dark Dungeon Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #17 | 3.482 | 3.636 |
Theme Interpretation | #21 | 3.482 | 3.636 |
Gameplay | #22 | 2.785 | 2.909 |
Overall | #23 | 3.090 | 3.227 |
Polish | #24 | 2.611 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Creativity was there, I could see the potential. Gameplay was good, I really loved the jumping animation. Theme interpretation was ok, if a little unclear. Polish was also ok, its clear you intended for more and just didnt have time.
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Comments
I enjoyed the gameplay, it is a bit challenging though.
Thanks for playing! Sorry about the difficulty. I cranked out the last section in the last hour, and I accidentally deleted the checkpoint object which definitely made the game a lot harder, but I'm glad that you hopefully had some fun with it.
I like this game. It needs a little more polish, but it's a good game, especially for a three-day jam. Well done!
Thanks for the feedback. I'm really glad to hear that you liked it. I will definitely be polishing it, and updating post-jam. Also, if you'd like to try a more polished version, it was meant to be a sequel to my previous game, Dark Forest Delivery, that I worked on with a team, and that one is a lot more finished. If you do happen to try it, I'd love to hear your thoughts. Thanks again for playing!
I think you got into the topic perfectly. Unfortunately, I had a lack of ideas how to advance further after receiving Dash, it seems that I tried everything. And I also did not quite understand how to apply the left mouse button.
In any case, well done!
Thanks for playing, and for the feedback. After getting dash, there's a large amount of void near the top of the screen that you have to jump and then dash-mid air to get past. After that you'll see the bat swarms to the left, and there are light sensors that turn on yellow lights which scare bats. If you cross past the bats by dashing into their blindspots, then you can get ghost which will allow you to create your ghosts to activate the light sensors. Finally, you have to go back past the bats, and activate a light sensor with your ghost which will allow you to get through the door to the right, and you win.
Wow, writing it out, it is a lot with little to no instruction lol. The difficulty was definitely skewed in this game. Also the spark serves no purpose in the games current form. It used to be used to light the yellow runes which functioned as checkpoints, but I accidentally deleted that object half an hour before the deadline. Sorry about the essay lol, thanks for playing!
This is quite interesting, it makes me want to play the previous game. It is definitely difficult in its current state, but I like the pacing of unlocking abilities, and the dialogue is cute and funny. The shadows look very nice. Good work!
Thanks for playing and for the kind words. I'll definitely be patching this one post-jam to add checkpoints, finish the ending, and update the visuals and music, but I'm really glad you found it interesting. Also, if you do happen to check out the previous game, I'd love to hear your thoughts on it!
I did enjoy my time here with the game. I didnt mind the jumping mechanic too much. My issue was more that after the wall jump onto the first square I couldnt see where to go so I jumped randomly in a "leap of faith" type thing.
All in all it was a good time! nice work!
That's for playing, and for the feedback! The second square is rather challenging to see. You have to stand on the corner of the first which probably wasn't the smartest decision in hindsight. It's also good to hear that someone didn't mind the jumping mechanic. I liked it, but it doesn't seem to be overly popular lol. Also, really glad to hear that you were able to enjoy it at least a little.
thats how I found the second square with that leap of faith :D
"It's a shame you forgot how to do everything" - That's just how it be sometimes huh. lol
lol, thanks for playing. That was meant to be a reference to the fact that you're relearning the stuff that you could do in the first game.
looks interesting. but I dont like idea of jumping in the top-down game. good luck!
Thanks for the feedback. I suppose that maybe an isometric view would have worked better for jumping, but that would have been a lot harder to do with gms2.
Jumping in top-down in a pretty strange idea, but it seems to work pretty well here. Platforming is quite difficult though because the light around the character is pretty small :/ Otherwise it's pretty good, i like the idea of learning the new abilities with the runes!
Thanks for playing, and for your feedback. The difficulty ended up way harder than I meant it to be with my checkpoint object accidentally getting deleted. I'll probably update it after the jam, and if you'd like to play a more refined version, feel free to try the original game https://pressgoal.itch.io/dark-forest-delivery (It is also very challenging, but much more finished).