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Going Boldly (prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #116 | 2.500 | 3.750 |
Creativity | #129 | 2.833 | 4.250 |
Polish | #146 | 2.167 | 3.250 |
Overall | #159 | 2.208 | 3.313 |
Theme Interpretation | #189 | 1.333 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow! Really impressive to be done in 72 hours even without competing for the prize and with assets.
Thanks for playing it!
72 hours? I call shenanigans!
A s a Trekkie, this was amazing. Hope you can make it into a full game!
Thanks for playing it. I promise I will make it a full trekkie game.
How did you build this in 72 hours? :D
I can see this being turned into a really nice space simulator, the ship's bridge is really detailed and the music fits really well. It definitely scratched that space exploration itch.
I did have a technical issue where I couldn't use the panels if I was standing too close to them, and I also found it a bit easy to blast enemy ships away - it would be good if battles had a bit more of an "epic" feel to them. But these are things that can be fixed/updated over time, I hope you'll continue working on it!
Thanks for playing it!
I used commercially licensed assets, so I basically cheated (a cheat allowed by the Jam rules opting out the prizes). I have no idea how long it will take, but I plan to make a full game out of this.