Play game
Vagrant Legend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design! | #2 | 4.333 | 4.333 |
Fun Factor! | #3 | 3.833 | 3.833 |
Narrative! | #9 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Developer name (who to credit in video)
Ravenheart Gaming (Murshed Hussain)
Type of Submission?
Demo
Mature themes? (18+ content)
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Looking at this from my personal view in the context of it being for a jam:
I really like the style, and the presentation. The text is super fast in the beginning, but that's been pointed out. The town map was extremely charming and I felt well done, and fun to explore. The world map was easy on the eyes, and I felt very excited to look at everything.
The woods battles, as mentioned, were too much - for me, they were actually non-stop, and I was unable to escape as I had set the battles to auto, and could not figure out how to set them back. I ended up stopping in the forest.
I also found what I think was a debug room by examining the well...whoops @.@
I will look very much forward to updates and playing this game in its intended form!
Thank you AmalgamAsh.
This is truly the first attempt. I love the World Map and it is wonderful to see others liking it.
I am taking notes on the issues highlighted and hope that I can resolve them. I want to share with you all another version soon to test if possible. Also, thank you for the Game Jam, as this has been a wonderful experience for me.
First, the title screen is done nicely.
This is my favorite game (so far), I havn't played them all.
However, the battles in the woods are WAY TOO MUCH, and they take too long to finish for beginning of the game - as much as I love the game it made me want to quit playing.
The game design and mechanics are very good and a key point in design that makes me want to play the game. The way you get items after battle is cool, and the custom fonts, custom GUIs and other custom things makes the game more original with personality.
There are a lot of good points in the designs, but I think it needs custom graphics and better music and balance for the battles and it will be really good. The save point heal was fun and the skill abilities to upgrade is another +. My favorite -so far-.
Thank you so much for the comments. I am thinking about the custom GUI and other things to add to it more. I hope the updates will be better next time.
PROS:
I really dig the overworld map. Nice and colorful with an easy to understand system of having to be a certain level in order to enter. You have a very good eye for 3D maps. The elevation on your towns is superb! There were many hidden paths with treasure which made it fun to explore every nook and cranny. There were even some areas which there was no way out so I had to reset the game however, I kept coming back for more! The music was very soothing as well. Looking forward to this project developing as this was quite an enjoyable demo!
CONS:
The intro ran too fast to read the text. I only had about 2-3 secs to read whatever was on screen. I would say to wait for player input to move onto next message. I would also suggest to remove the "Touch to initiate" events. Too many times I got stuck and forced to read the same NPC message countless times. After three or four battles, my characters became nearly unkillable so please adjust the balance. Also, I found no way to stop the Auto battles. Therefore, I was forced to just watch the party spam their normal attacks for every fight. Lastly, it was a little too crowded in some areas with enemies. Since they respawn when you leave and re-enter a map, I would suggest to space them out even further or tone down the numbers.
Thank you so much @Kumachan77. Your feedback is so much appreciated. I will definitely look through those.
About the overworld any preference on just being able to enter the area or needing to get a key input before entering the area? Please let me know.
Thank you again for all the feedback.
If there is a way to display the required level or name above each location, that would be awesome. That was a popular Yanfly plugin in RPG MV but don't think it exists in SGB. There was a way for squeeze by the forest to the east and enter the incomplete town. If not intentional, simple invisible block or event should prevent players from accessing that area. Other than that, I`m a fan of pressing the action key on an event location rather than “If player touches” events for over world maps.
Thank you. Let me see what can be done.
This was fun! Packed with content. I did run into something weird -- my character seemed to run by default, but after a scene with Daniel, started walking, then in the next town, was running again. Altogether though, really nice work!
Thank you so much. I still have to get some of the bugs fixed. I will check that out.
oOOoooo this could be one of my favorites so far! I'll have to play it
Thank you so much. Please share your thought after you play. Please enjoy.