Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

One Room, One Roomba.View game page

roombaroom
Submitted by RenDeveloper (@RenDeveloper) — 1 day, 41 minutes before the deadline
Add to collection

Play game

One Room, One Roomba.'s itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Wow! I actually really enjoyed this game... enough to play it multiple times! You also made some funny comments regarding the audio. If you ever need a sound designer for any future Jam send me a message, it would be my pleasure to assist you!

Great work overall and that thumbnail does not do this game justice! 

(+1)

I like the concept you have made,  the game is funny! 
As another comment says, it's easy to go out the map.
Anyway congratulations :)

Developer(+1)

Yeah, maybe I should make the player teleport back to 0,0 if they fall out the map, would solve a lot of frustration. But in the future once the jam has been judged, I'll make sure the collision is perfect :) 

Submitted(+1)

it's a bit of a fun game.

good job

Developer

Thank you! :)

Submitted

Okay very fun game! I really like the simple yet 
addictive mechanics. It reminds me of the times
I played games like Ratchet and Clank when
you're introduced to a new gadget. Love it!
Nice sound effects too.

Here are a few things I noted while playing your game:

-It's incredibly easy to fall out of the map

So I reccomend in future to sort out your collisions, think
not only where the collisions are because of the assets but also 
how the collision will effect the player. For example the bottom of
basket is buggy when you go into it because of the curved bottom. 
Plus you can actually go inside the basket underneath. 
Corners can be easily slipped through, maybe make the collision curved?
I'm not quite sure, do some experimenting and testing with collisions
in future.

-Some of the dirt on top of the basket was hard to see. 

To resolve this I'd reccomend more contrast between the two 
textures/materials. Perhaps in future when doing something similar
you could have some kind of bacterial scanner or just make the 
dirt more clear in certain locations.

-Nothing happens when the timer runs out

I'm not sure if you knew about this or not but anyway, I think 
something more should happen like "Do you want to retry?"
Appearing or returning to the menus.

-This one may of been intended, but you don't collide with the bin

If this was so that you can easily go inside the bin and 

For bonus features there could of been

-Special :) dirt that gives you more time

-Mean :( dirt that speeds up the timer

-Items that get stuck in the hoover that aren't dirt, that are in place of
dirt, but don't effect your deposited percentage so that you stay aware of 
what you're picking up. Those items make the ammount of dirt you can pick up
lesser until you put them in the bin.

Other feedback:

For some reason I'm getting a Tom and Jerry vibe from this.
Again, I like the simple mechanics. I'd say my enjoyment
of this game is on par with browser games I used to
play at highschool when we had nothing better to do.
This is the first game from this jam I played.
In doing so and writing this feedback I've realised 
how I like to test games. It's fun. 
Though I think I'll hold back on further testing as I
wish not to fall off the map further. Enjoyed my time
with this game though! If it was developed further and 
some more addictive features were added, I'd definetly 
want to play again.


Good luck with future projects!

Developer

Thanks for the superb feedback!
The WebGL build proved to be a lot buggier than the editor version so falling out of the map problems were quite common. Also, thanks for pointing out the errors with mesh collisions, this time I was experimenting with creating my own models and using the mesh collider however due to some of the normals of my object facing the wrong way weird collision errors appeared. 

Oh and I uploaded the wrong build so the timer doesn't actually make you lose, I'll have to fix all the bugs as soon as the Jam is judged. 

Thanks for the suggestions too! They're really good and I'll consider it!