...because dev wants to make sure the general idea is okay'd on plan submission day before any actual programming starts. xD
Hello, my name is Sci, I'm a visual novelist who has been wanting to branch out into other engines and game types (you can see my portfolio here). I've dabbled in 3D development before, and liked pretty much everything except coding combat. Don't ask why programming combat annoys me so much, because I've no idea. And after playing a game called The Eternal Cylinder, I've wanted to try out Unreal engine (it was made on there and was absolutely inspiring). So this jam gives me an excuse to try out both.
Also, as a substitute teacher who's working towards becoming a full-time elementary teacher, I want to learn how to work with more engines so that I could teach them later (have a little game design teaching program going when school is out of session, that kind of thing). Right now, the only engine I could teach reliably is RenPy, which isn't really in high demand where I live. Maybe I could learn enough about Unreal to become a certified instructor, I don't know. I just wanted to mention that in case anyone has some tips to guide my learning...;-)
I'm making a sci-fi walking sim. I have ideas in mind and am going to write out the script today, but I dont want to share too much just yet. Tomorrow, I'll record the script. I plan on doing all the voice acting myself. I have some voice acting experience via puppetry, and I've been wanting to sneak some voice acting into one of my projects, so we will see how this works out.
I'm excited and nervous to be learning Unreal, and hopefully this all works out well!