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|BEST THEME (Best Use of Theme)||#3||3.625||3.625|
|BEST GAME (General)||#4||3.250||3.250|
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Great work on another really high-quality piece of interactive fiction! The format of physically navigating a ship (or *appearing* to do so) is really reminiscent of classic text adventures. I liked the embellishment of data logs in the game, which is always a fun sci-fi/horror convention, and the user input mechanic as passwords added a neat puzzle element to the game to encourage exploring. It's also cool to see Twine utilised to create scripted graphical effects - particularly the flashing screen as a means to convey flickering lights. The overarching horror, a sort of mechanical body horror -meets- blobbish entity, is a fun idea. Reminded me of I Have No Mouth, And I Must Scream a little.
If you had more time to work on this, it would be interesting to see how the scripting of the interactive fiction platform could be used to evoke a decaying environment. Perhaps certain areas collapse or are inaccessible as time progresses, or dangers lurk around the ship at different times, the player engaging in careful reading of their surroundings to gauge where it is safest to go. Anyway, this is all hypothetical - the core game itself was a fun, well-written experience, and as ever I look forward to seeing how you approach the interactive fiction genre next.
Congrats again on finishing a solid game for the jam!
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