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Matt Reeves

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A member registered Nov 08, 2018 · View creator page →

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I suppose there could be some similarities between NEMESES and Dark Deception, but in terms of gameplay and story, they are almost nothing alike. Stay peeled!

Glad you had fun! Yeah, it certainly turned out more mazy than I had wanted, but that's one of the results of the time constraint. Did you by chance figure the ending out? I'd be really curious to hear your thoughts. There's a lot to figure out at the end, and most people don't get it, or they only get a small piece of it and think it's a really simple story. Let me know what you picked up, and we can talk through it!

Thanks Mr. Red! I always watch patiently for your playthroughs of my games. Yes, several people have gotten stuck there, and I unfortunately can't fix that until uploads are unlocked (we're in the voting period). Every time I watch someone go up there, my heart stops when they near the corner, because anyone adventurous is going to fall down there. Anyway, there's a lot to dig up for the story, so please go check out PEK PLAYS' video of it, because he basically nailed the story first try. Thanks again, I look forward to more of your playthroughs!

Thank you, I really appreciate that! Glad you had a pleasant experience.

Hey there! Good to see your name again, it's been a while. Glad you enjoyed it. Be sure to check out PEK PLAYS' playthrough if you wanted to know what was happening in the story! Thanks a bunch for playing, and be sure to watch out for more!

Thank you so much! I'm so glad you had the experience I had hoped for. Even though the game is short and weird, I hoped that it would still be able to deliver a story in such a way that could actually make you feel something. Thanks for sharing your reaction. I assure you that much deeper and darker things are coming. Thanks again, friend!

Totally understandable! I get that some people just don't have a strong internal compass, and those tend to be the people who get lost quickly, and as such, don't like maze games. Really, the fact that it's a maze is more of a means to an end, and had I had more time, I would have developed it more. Anyway, given that you're into Silent Hill, I highly suggest at least watching someone beat it, because there is much more to the game, and there's just no way to know that if you don't even get past the first segment. If you're curious, look up JayskiBean's playthrough. He figured out most of the story, and then I left a comment on his video that explains everything. Anyway, thanks for playing! I appreciate you posting it.

Thanks a ton for sharing!

Thanks for playing! Hope you enjoyed it. Stay tuned for bigger projects coming soon!

Of course, thank you!

Load up the game, then press the "~" key, then type "SCALABILITY 0" and hit "enter". That should knock it down to the lowest quality setting. Let me know if that worked for you!

Thank you so much for posting, I really appreciate your thoughtful feedback! This game turned into a maze because I ran out of time, but I added street signs as a way to help navigate.  I know that can be hard to do with a killer constantly pursuing you. Nevertheless, if you really stick with it, it's shouldn't take more than 10-15 minutes to find your way through, even if you take every path. And there is definitely a story, but again, due to time constraints the whole story is revealed at the end. If you play again, really pay attention to the last area if you want to figure it out. If you'd just as soon watch someone play it, JayskiBean has a great video where he attempts to solve the riddle and the ending, and he gets very close. I left a comment on the video that fills in/corrects anything he missed. It's worth checking out! Thanks again for posting, I'm stoked you enjoyed it so much!

Thank you! Love your videos, man. Yeah, several people have had issues trying to run this game; this is one of the struggles of having a beefy GPU and making a jam game without time for optimization. It's always a gamble! Anyway, I've got more games on the horizon, and hopefully some longer ones that you can actually put some time into. Anyway, thanks again. I look forward to your next video!

So apparently you can adjust the quality with a console command. It's really easy. Just start up the game and press the "~" button, then  type "SCALABILITY 2" and hit "enter". That should lower the quality down. If that's not enough, you can try doing the same thing but changing the number to 1 or 0. Hopefully you can play it now! Let me know whether or not that works.

Start up the game and press the "~" button, then  type "SCALABILITY 2" and hit "enter". That should lower the quality down. If that's not enough, you can try doing the same thing but changing the number to 1 or 0. Let me know if that works!

I actually really appreciate your feedback, so you are welcome to comment on any of my games. You've been very respectful.

There's actually only one review on this page that I would consider truly negative, and it wasn't helpful in any way. I understand if someone doesn't think my game is good, but to give it a 1/10 is a blatant insult. You, rather than spitting on my hard work, actually gave a thoughtful response, with critical feedback. So thank you for that! Please feel free to do so with any of my games, and I will happily read it all.

To your original point, yes, I can make something much better than this, and I am. To be completely honest with you, I'm blown away that this game did as well as it did, but it is what it is. Be sure to watch for NEMESES, which is my big project that I've been working on for months. I'll warn you, it is a bit mazy, but hopefully in a more interesting, and more terrifying way. Keep an eye out for that one. Thanks again.

Hi n3dd. Thank you for your feedback. I actually really appreciate brutal honesty, even if I don't agree with it, so long as it's given in a respectful way. 

First of all, I think it's totally unwarranted to say "this is not a good game". Obviously you're the minority. Nevertheless, let's talk about the points you brought up, because I think some unfair comparisons were drawn. Two Lines was made in ONE WEEK for a jam. Each game you listed as examples were not jam games, which means the creators could have taken weeks, months, or even years to make their games. So to pin my game up to theirs is like comparing a sketch to a painted portrait. There just isn't a fair comparison there. Have you ever made a game in a week? Have you ever made a game? Have you ever done it completely by yourself from the ground up without any outside assets or help? I could make assumptions, but I'll get to my point instead. If you knew the amount of work it took for me to create this 100% in a week, on top of working a full time job to support my stay-at-home wife and 7 month-old son, I would only hope you would have a different opinion of it. There are many things I would have loved to put into this game. But just to give you an idea, the majority of the map was created in the last day and a half of the jam, because I had spent most of that week creating all the models, textures, animations, music, sound effects, story, and then creating game mechanics so the game could actually be playable. This put me in a corner to crank out an environment, and put the story into the game. The story is the most important part of this game, and doing that part right was more important to me than making a "fun" horror game. Personally, I prefer horror games that terrify me and make me think, over horror games that are fun to play. 

But let's talk about why this is a maze game, and more importantly, why people immediately write off maze games. People have been playing the same horror game for 20 years, because of Resident Evil and Silent Hill. Now these are some of my all-time favorite, and most influential games. However, when you've literally spent 20 years reading notes, and hunting for keys, you tend to get bored of it. My goal for this game was to create an atmosphere, and then drop a horrible creature in it to chase you. Obviously anyone who still loves to read notes and unlock doors is going to complain and call this a maze game, because if you take away those elements, that's essentially all any horror game is. What people seem to have forgotten how to do is set aside their own script, and just enjoy a piece of art for what it is--what the creator intended for it to be--rather than trying to force it through the filter of all their expectations.

Ultimately, I didn't have time to make this game any better, and I plan to do a future update that will hopefully improve it, and make it feel less mazy. But the fact that it spent a week at #1 despite everything you didn't like about it, has to count for something. I'm certainly humbled by it.

If you can't finish a simple little 10 minute jam game, then I've done you a favor by taking more than that amount of time away from my own to type this up for you, rather than ignoring it like I could have done. I care about my games, and I care about the community who plays them. So it's worth it to me to talk to people who think I make bad games. I implore you to take into consideration the things that I've said (and hopefully with a new perspective on this game), and give it another shot. Or, you can watch someone else play it. Or you can do none of those things and continue believing whatever you want about my game, and I won't lose any sleep over it. 

Lastly, I have a new game that I recently uploaded (another jam game), and it's almost completely linear, and very easy to beat. Perhaps you would actually enjoy that one, so if you're willing, give it a shot. I would love to hear your thoughts on it. Hopefully you didn't take any of this as hostility, but as genuine discussion. Again, thank you for your feedback.

Thanks for posting!

Thank you for posting!

Hey there! Thank you for playing. You actually didn't beat it, so there's a whole ending you missed! If you're willing to give it a second playthrough,  watch for the road split at the last village. Sorry you got stuck! I put a note about that in the description. Hopefully you get the full experience. Thanks again!

Weird might actually be my middle name. You never know.

Thanks for playing man! I always enjoy your videos. As far as the story, there were some important details I don't think you noticed that would have completely changed your interpretation. The most specific one being his outfit at the end. Check out PEK's playthrough below, because he pretty much nailed it! Hope that gives you a better idea. Thanks again!

Gotcha! That was the first reaction like that, and I've just been dying to watch it happen, haha. Thanks for playing! Glad you enjoyed it.

Check out PEK's playthrough below. He just about nailed the story, which unfortunately isn't compatible with Two Lines. They both have their own standalone stories. Cool idea though! Thanks for posting!

That's awesome! Thank you! Yes indeed, NEMESES is intended to be a full length, AAA quality game, with respect to my capabilities. Expect something much bigger, better, darker, and immersive... er. I don't have an official release date for the demo, but you can follow along on Instagram if you're interested @NEMESEShorror

Thanks for playing! I'm sorry about the hardware restrictions, I really didn't have time to optimize it. In the meantime, if you'd like to play an earlier demo of NEMESES, send me an email at mattreevesproduction@gmail.com and I'll hook you up. It's pretty graphics-heavy, so hopefully it'll run in your rig.

Hey, thanks a ton for playing! Glad you saw my post. I have another one that's much scarier, if you're interested. 

As far as story, you figured out the main points, so great job on that. I was worried this game would be too cryptic. 

Great feedback, too. It's funny, I realized I had an hour left before the deadline when I was blocking off areas you're not supposed to explore, so I had to leave it where it was so I could get everything submitted. As a last ditch effort, I tried to block off the area you fell down, but I did it in a rush, and missed that tiny little corner. The problem of course is the fact that uploads are disabled until the end of the voting period, so I just have to live with it for the remainder of that period before I can fix it. And same thing with taking visual damage; I had intended to add that, but ran out of time. I really liked your idea about telling the story throughout, but I would have to rework the ending, and at this point I think I'll leave it, especially since most of the game's exposure will happen while I can't change anything.

Anyway, thanks again for playing! I hope to watch you play more of my games!

We've all got our big ideas. I have one too :)  Perhaps you'll see it one day...

Thank you! This was a really fun one for me. I always look forward to seeing what kind of crazy stuff I'll pull out of my brain in a week. And I would say I'm most proud of the music. Definitely some of the best music I've ever written. I've discovered a new way to write that has completely changed my approach to it, especially when I have to crank something out in a short period of time. Works like a charm.

If you're wondering how I do it all, it has a lot to do with the fact that I've been developing games since I was about 11, and I'm 30 now. So I've been making games for most of my life. It's been my dream for as long as I can remember, and I'm just finally stepping into a serious pursuit of it. Thanks for the hype. I really appreciate the people who really appreciate what I do. And I know you do. Can't wait to watch your video.

Bingo! Well, that's the first half, anyway. The major hint for the other two is laying on the floor in a pool of blood.

Right on! I'll keep an eye or two peeled for it :)

Awesome, thank you! I'm stoked that you're stoked!

Thank you for posting!

Thanks a lot, I appreciate that! I would like to give this game a big revamp at some point, as making a game under pressure tends to get only the bare minimum of what I want for it. I'm hoping I can add at least some visual flare to make the exploration less monotonous and confusing, since lots of walking/running is necessary to the game. Thanks for the video, friend.

What an insightful review! I rate your review 1/10 since it was neither constructive, nor necessary!

Yeah!

Thank you! I'm glad to hear that. If you wanted to know more about the story, look up JayskiBean's video of it for a careful analysis of the ending. I left a comment on his video that explains everything.

Stoked as always!

Well thanks for trying anyway! Since I'm a one man team, there are certain features that I am just not able to squeeze into jam games. At least not the initial release. When I've got time, I'll try and come back to this and add a quality feature so you can play!

Thanks a ton! It was hard to hear you most of the time, but from what I heard, it sounded like you were having fun! Also, that was an INCREDIBLE juke you pulled on the monster on the fire escape walkway. I haven't seen anyone try to pull that off, and I honestly didn't think it was even possible, so props to you! Anyway, thanks again for playing. If you're interested in the story at all, go check out JayskiBean's playthrough, and read my comment on it.

Unfortunately, no. I made this game in a week, so that wasn't something I had time to do. I'll make a point to do that in a future update, but it could be a while, as I'm working on some other projects currently. I apologize! Hopefully you can find a way to play it, or at least enjoy a video of someone else playing it for the time being. I recommend the video on my page for entertainment purposes, but for story, I highly recommend watching JayskiBean's playthrough, and reading my comment on it. Thanks for reaching out!

Thanks a bunch for playing! There is a lot going on in the story, but it's really easy to miss. If you were curious, check out JayskiBean's video of it. He figured out most of it, then I explained the rest in a comment. Anyway, thanks again for playing!