Aw, thank you so much for this awesome post! I'll send all my thoughts over to your YouTube video :)
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This is hands-down your most impressive work yet. I was blown away by how fun it was just to walk around and shoot things. You absolutely nailed the retro tank controls, especially by giving it a modern twist. Being able to turn the mouse was a game changer, and made me want to play more games with that control setup. The environments were cool, and there were definitely some heart-pounding moments. I hope to see more projects like this from you, because it seems to fit your style really well. Awesome job Aaron, and good luck in the jam results!
I absolutely loved this game. I'm definitely going to say that in terms of the overall experience, this is my favorite of all of your games. The environments and sound design worked perfectly together. This is truly a big step forward for you, and it seemed like a noticeable shift in quality to something much more polished. I can tell you took some extra care with this game, and if this is the new standard for you, I am beyond stoked to play whatever is next! Can't wait for more. Very well done, my friend.
Thank you so much for making this!! I am absolutely honored. I really enjoyed getting to play this and see your interpretation of it. I love the way you made it your own, and added different pieces to it, like the reverse dialogue. Also, the creature was way more interesting than mine, haha. Very well done Aaron, and thank you so much for the kind words!
Hey, thank you, I appreciate you posting! However, this is the wrong version of the game; you actually played my friend's remake of my game (I can see how that would be an easy mix up). Would you mind posting this on his page? It would help him out a lot! Also, if you enjoyed the concept, feel free to play the original on this page as well :) I'll check out your video though!
Here's the link to Aaron's verison:
One of the staples of horror is characters making stupid decisions and dying for it. This is nothing new. If you were familiar with the horror genre, you would either realize this, or be the angriest person in the world. Not to mention, this game was made in 5 days. Your extremely harsh criticism is totally unnecessary, and a waste of your time.
Fantastic addition to the "cave universe". I particularly loved all the different environments in this game, especially the toy store, and the way it's revisited. The board game concept was really neat, and gave the game a unique spin. I don't know if it's planned or not, but I could definitely see more games coming out of this story, and I would love to play all of them. Another great installment from Vidas Games, and highly recommended! Keep up the great work you guys!
Great new addition! As per usual, it blows my mind the things you can pull off in the time limitation of a game jam. Really incredible job. The story was dark (which I obviously prefer), and had a really interesting conclusion that made it a refreshing experience amidst so many recycled plots. I really liked the unique ambiance that was very different from the usual horror game, because it added a new level of uncertainty that I wasn't used to. The game raised a lot of questions for me throughout the experience, and seemed to answer them all at the end, which is always appreciated. As always, I'm stoked to see what you come up with next. Keep up the amazing work!
Yes, that's a bug I never got around to fixing. Basically, if you take too long to check the bath tub, the creature hits the kill Z. I had intended to send him to a certain place on the map, but I think it clipped him through the floor, and left him falling :/ This was a jam game, so I left it as-is, with a plan to eventually do a proper remake. Anyway, thanks for letting me know! It's great to have Linux feedback!
Really, really enjoyed this game. You have a keen sense for building uncertainty, and crafting something curious and intriguing. Wasn't sure what to expect from this, given that it's your first game jam, but I was totally blown away. I loved the ambiance, and all the nice little touches that are generally foregone in jam games. You did a great job making the character's home feel like a haven, and any time I ventured outside, I always ended up running to my house and bolting the front door for that sweet feeling of safety. And just walking around the house felt oddly comfortable, which isn't something I think I've quite experienced in a game before. All around, a stellar job, Aaron. Keep going at this rate, and you're going to be topping the charts with some amazing games. So stoked to ride alongside you in this adventure. Great things lie just ahead!
Thank you Kain!! Yes, I'm actually working on it right now. Should have an official demo out before the year is over, which will be a completely new experience, with way more to do. Thank you for checking in!
Fantastic first entry. Welcome to itchio! Really enjoyed the atmosphere of this game, and I can't wait to see what you have next. I think you have tons of potential, and are bound to make some great horror games. I'm especially excited to see what you can do with more time, since this was a jam entry. Keep it up!
This was a great first entry! I haven't played a good text adventure in a while, so this was a real treat. I loved the atmosphere, and detailed descriptions. Really cool concept, and the ending was a trip! The environment descriptions painted some great imagery in my mind, and the background ambiance made it easy to get lost in that world. I love what you've done, and I'm so stoked to see what you create next! Keep making awesome games!
Greetings from America! Thank you so much for playing! Man, I really thought you had it on your 3rd attempt. If you can get past the monster and put some distance between him, you have a good chance of making it. Once you get on the rooftops, you want to keep going up as much as you can, and avoid going back to the ground level. I don't know if you'll give it another try or not, but I think you would beat it with another attempt. Anyway, thanks again for playing! Be sure to check out some of my other games. If you want my best, definitely give NEMESES a run!
Yes! Thank you so much! I really appreciate all of that. I'm really trying to make memorable experiences, so I am always stoked when someone has an experience like yours. I'm definitely playing off of the "safety" of childhood places, and turning them into a killing floor. Seems to do something special psychologically. And you're one of many people who have told me that my games remind them of their nightmares, and I think that's so cool. I draw so much influence from past dreams and nightmares that I've had, so it's awesome to make that connection with other people. Great minds dream alike perhaps :) Again, thank you for checking out my games and saying such nice things about them!
Thanks so much! Glad you enjoyed it. My hope is always that my games follow people long after they play them, so that's great to hear. If you want more, I have several other games you can check out on my games page. If you haven't already, definitely give NEMESES a run!
Thank you so much for giving such an eloquent, in-depth review! It means a lot to me when someone takes the time to look more into my games and analyze them below surface level. There's always more there to dig up for those who want more than just a scary experience.
I'm so glad you guys find this to be one of the scariest games ever! My dream is to do just that, so I must be on the right track :) Thank you for appreciating the little nuances that collectively make the experience what it is. Making the Punisher was probably my favorite part, especially when I tested out his up close, shaky animation. It even terrified me, haha. I'm glad your experience went as intended; a lot of people just beeline it for the exit, and then complained that they didn't see him again. Taking more time to explore, and just having the Punisher constantly stalking you is what I was going for.
I agree with you that this game needs more to do. Since I made it for a jam, I decided to leave it as-is to maintain its integrity. I'm considering a remaster at some point though, because it would be fun to reimagine certain things without the time limitation. The goal would be to make it look better, be more fun to play, and definitely scarier :)
Thanks again for the lovely review! If you haven't checked out NEMESES yet, that's my bigger project, and you might even find it scarier!
Glad you enjoyed it! We'll see about making it mobile. I'm just getting into mobile development, but I haven't had a good experience with first person games on phones. Definitely possible for the future though!