Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Depths Last SongView game page

The sweet sound of the sea
Submitted by Kanoshem, kostas_ar — 8 hours, 49 minutes before the deadline
Add to collection

Play game

The Depths Last Song's itch.io page

Results

CriteriaRankScore*Raw Score
Story#3121.8713.500
Sound Design#3461.8713.500
Enjoyment (Best Game)#3861.6043.000
Horror#4091.3362.500
Aesthetics#4171.6043.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Decaying on the seafloor, running out of oxygen and batteries to power the fading lights, only able to see through a tiny helmet, hoping not to get attacked, is a great vision for a horror game and very effective!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is a cool and creepy game. It is criminal you don’t have some screenshots for others to see what it is about. Awesome groundhog day cycle too. Great work!

Developer(+1)

Thanks for the feedback! 

Yes wanted it to be a surprise! But maybe I’ll add some screenshots to it soon :)

And glad you liked it! Not perfect by any means with a few AI bugs, but it was our first project as a team and really happy with what we achieved. Glad you liked the Groundhog Day element, one of my favourite bits, it even makes the enemy harder upon each completion! :)

Submitted

An eerie depth in the abyss. The angler fish doesn’t attack?) The scale of the game is amazing, but you can walk in the void for a very long time

Developer(+1)

Thanks for the feedback! :)

The monster does attack, but admittedly the AI isn’t quite perfect, we ran out of time towards the end. It is very random and isn’t always as aggressive as we would’ve liked. But it does scale and get more difficult the more times a player completes the level, so it does eventually get there, just takes a while. 

As for space, wanted it to be big to make the player feel isolated and alone, but admittedly this does make the gameplay loop a little too long. Something I’ll think about in future jams for sure! :)