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The Depths Last Song's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #312 | 1.871 | 3.500 |
Sound Design | #346 | 1.871 | 3.500 |
Enjoyment (Best Game) | #386 | 1.604 | 3.000 |
Horror | #409 | 1.336 | 2.500 |
Aesthetics | #417 | 1.604 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Decaying on the seafloor, running out of oxygen and batteries to power the fading lights, only able to see through a tiny helmet, hoping not to get attacked, is a great vision for a horror game and very effective!
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Comments
This is a cool and creepy game. It is criminal you don’t have some screenshots for others to see what it is about. Awesome groundhog day cycle too. Great work!
Thanks for the feedback!
Yes wanted it to be a surprise! But maybe I’ll add some screenshots to it soon :)
And glad you liked it! Not perfect by any means with a few AI bugs, but it was our first project as a team and really happy with what we achieved. Glad you liked the Groundhog Day element, one of my favourite bits, it even makes the enemy harder upon each completion! :)
An eerie depth in the abyss. The angler fish doesn’t attack?) The scale of the game is amazing, but you can walk in the void for a very long time
Thanks for the feedback! :)
The monster does attack, but admittedly the AI isn’t quite perfect, we ran out of time towards the end. It is very random and isn’t always as aggressive as we would’ve liked. But it does scale and get more difficult the more times a player completes the level, so it does eventually get there, just takes a while.
As for space, wanted it to be big to make the player feel isolated and alone, but admittedly this does make the gameplay loop a little too long. Something I’ll think about in future jams for sure! :)