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Climbing Course's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 4.209 | 4.357 |
Gameplay | #36 | 3.174 | 3.286 |
Overall | #36 | 3.261 | 3.375 |
Aesthetics | #46 | 3.105 | 3.214 |
Sound | #56 | 2.553 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really like your game. In the jam, that is the more "realistic" entry in term of actual climbing. It seems that the music stops after a certain time, so you might have forget to put it on loop. Anyway. well done!
Omg you right, I completly forgot about music, my bad! Thank you for the reply! I glad you my game!
Very sporty looking ragdoll. Good job.
I like the game.
Checkout my game as well.
Its hard and fun at the same time. loved the game mechanics involved for climbing
Really solid game, love the physics and personally enjoyed the transition from the menu into the game. That was great.
This game is beautiful! I tried to get ragdoll physics in my game, but I could never do as well as this! The game looks great sounds great, and is a joy to play! I love it!
Thank you for your reply! To be honest, when I was working on the game I was struggling with sounds. I didn't want to add something: SFX would break fun and I couldn't even imagine any appropriate music. I glad you like my game. It means a lot to me <3
This game is beautiful! I tried to get ragdoll physics in my game, but I could never do as well as this! The game looks great sounds great, and is a joy to play! I love it!
Really nice and fun game presented in a unique and quirky way!
Ragdoll physics are always fun to play around with and this game is no exception! Watching the stickman hang on for dear life is hilarious and it's always funny when you manage to get him into an unorthodox position. Despite the simple graphics, the aesthetics are really nice and I'm impressed at how interesting the game is visually with so few assets.
The gameplay is okay but could use improvement. It took me a while to get used to it, but eventually I managed to get into a fairly consistent climbing pattern. While the ragdolling is amusing, the gameplay loop gets stale pretty fast. It could use some more obstacles and mechanics like maybe handholds that appear and disappear periodically forcing you to speed up or handholds that break after hanging on for a while encouraging you to choose your path carefully.
Overall, this is a really nice entry and I had fun playing it. Great work! :)
Thank you for your reply! I glad you like my game, at least at the beginning :) Also, thanks for the great ideas. When I was working on the game my mind was stuck trying to make it strategic. I don't know why, but I didn't even think about making reaction-based components...