The aesthetics and the sound are cool but the volume is very high !
When the game begin we have a lot of sentences to read so i think you do a better tutorial for explain each features . The post processing are interesting but it can be better. The idea of the game is good so continue and it will be a very interesting game !
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The Great Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #87 | 2.003 | 3.167 |
Sound | #96 | 1.476 | 2.333 |
Gameplay | #112 | 1.370 | 2.167 |
Overall | #115 | 1.397 | 2.208 |
Theme | #121 | 0.738 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The aesthetics and sound are good but the game doesn't really have anything to do with the theme and I couldn't get past the second level because the minigame menu kept disappearing when I tried to interact with it. Apart from that, the instructions at the start are a bit of an info dump and could be handled better as a tutorial. I also wasn't sure whether the camera being white or blue meant it was inactive so I had to find out through trial and error.
Good attempt though! :)
No macOS version ! extracted the .rar file but only windows version !
So unfortunately, it won't let me download your fixed version. But I'm gonna assume you fixed the bug where you can't dash into the security guard in the 2nd level, because that was a progression stopper.
While I have to agree with a comment below that I'm not seeing the theme as much in your game (maybe it was the elevator, like you slowly going up this building?), I think that you had some wonder mechanics in play here! The different ways to take out guards, dashing to get past cameras, QTEs to open chests and get money, it has all these awesome features to make it a great game! What I saw looked, sounded, and felt pretty good to play. It's just a shame that I wasn't able to play a whole lot of it... Really wish I could see what you had going on in terms of level design, because all those features complimented each other well.
But great work for 72 hours of development, awesome stuff!
A nice game, though the theme could be a little clearer, maybe having the floor number on the wall? Loved the UI though the starting text is a bit much to read all at once, I'd considered making a tutorial level that should one element at a time rather than all at once xD Still, great work!
I like the concept and the aesthetics, but i don't feel like this fits well with the jam's theme
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