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GravitSwap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 3.508 | 4.000 |
Aesthetics | #23 | 2.456 | 2.800 |
Sound | #23 | 2.105 | 2.400 |
Overall | #24 | 2.500 | 2.850 |
Gameplay | #26 | 1.930 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I won!
This is actually a very interesting, very fun little game in my opinion.
At the start the indicators of where to go are very clear in an otherwise large world.
One potential idea that may help with orientation is to pull the camera back a bit as the player jumps off plats, and bring it back in when the player lands again.
The actual skill involved in modifying gravity to hit the platforms is a very comfortable level I think. The overall challenge is there, but it is do-able.
Music. Did you write that yourself? If so great job, if not great job still! It's nice, just a little loud. Had to lower my headphones a bit.
Color indications are fairly straight forward though having a green item be something that can hurt you is somewhat counter-intuitive in game culture... That being said everything else being a shade of red made things clear. It was cool to see spikes thrown in there too. I have followed and would be happy to test as more levels are rolled out :)
Thank You "Rithm Gaming" for your valuable feedback!!, I'll soon improve my game taking your suggestions, and coming to music I didn't create it. Any how feeling delighted!! to have supportive community like u guys :), once angain thank you very much for your concern.
The screenshots and the description looked promising, sadly I'm too confused by the controls to gain a foothold. I find it not intuitive that for A and D gravity acts in the given direction and you have to hold the key down but for W and S it's reversed and a toggle. Also I can't figure out why sometimes I die when touching a red or white box and sometimes not.
I think the game would be more accessible (at least to me) if everything was scaled down a bit so you have more of an overview.
thank you "GreenBeakCrow" for your valuable feedback , actually the controls were inverted only to "add difficulty to master the game",
coming to red boxes they are "boundaries" so when ever u hit them u loose one life and coming to white boxes only the triangular ones are obstacles, while plain white rectangles are platform. I'll change my color scheme soon in future updates.
any how thanks for your concern
There is no linux version. Wrong tag or did you forget it?
"dunkelgrau" sorry for the inconvenience. I'll look into it maybe it was wrong tag.
Neat little game. It looks nice but the controls are floaty and there are a few noticeable issues like obstacles only damaging you once and then not dealing any damage until you land on it again.
"Erikelef" thank you for your valuable feed back,I'll rectify them soon.