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Deep Space Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.533 | 4.533 |
Gameplay | #19 | 2.867 | 2.867 |
Overall | #20 | 2.800 | 2.800 |
Aesthetics | #30 | 2.667 | 2.667 |
Sound | #54 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is awesome. Especially for a pure JS game. I'm a huge Kerbal fan and this is the first thing that came to mind, but seemed too hard to pull off, so well done. Game is "unfinished" as you said, so I won't list the issues I encountered as you're likely aware of them, but I do want to come back and play once it's done.
Nice idea. The sandboxy building worked well
Cool idea, and really well done implementing in JS in this timeframe. The physics worked well!
Pretty cool! I laughed out loud when reaching the planets.
Incredible gameplay; I never expected to be able to create an editor feature in just three days.
Actually, i reinstalled my windows on day 1, so it was 2 days, and the grid placement system was already done in 1 day. The spawning of the phisics objects was done in day 2. long strory short: it was made in 2 days. :) (JS is awesomeee)
Can JavaScript be used to make games? That's interesting!
Yes, thanks to HTML5 <canvas> element. There are even "game engines", for JavaScript (Such as: kaboom.js, and THREE.js) I made my game using only a canvas, and HTML + CSS for the UIs. I think it is a good combo. (fast graphics, with you controlling EVERYTHING, and beautiful ui, using CSS)
Quick fix: If you want to play a new level, reload the page, or else you can not place blocks. (I forgot a state reset...)
Ignore the rockets scaling with the grid size...
You have the beginnings of a really fun game here, I hope you continue to work on this one after that jam <3
Very nice concept! hope you can finish it soon!
Kerbal spirit here! I love it but game is not finished.
The game was submitted in time, however it is not finished...