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maxx.golbraykh

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A member registered Jan 28, 2021 · View creator page →

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Really interesting game. I couldn't figure out how to attach the guns, but I'm going to come back and try to.

It's possible, but I'll be damned if I know how I did it.

*Looks around warily* - Peaking from alleys and lined along every rooftop they stand, glaring silently and almost imperceptibly from the shadows. The Nintendo lawyers are upon us now.

Very cool

I like the aesthetics and it's strong on theme. I wish there was a boost button or something to go faster.

Like the style.

I rather liked working on it. Even if it is hokey right now.

I saw your YT video about making this game, then noticed I already had it bookmarked but haven't played it. It's a fun little twist on similar games and I like how you worked the theme into it. The animation on the ship when it's shooting is very cool too. 

Sometimes it felt like my shots weren't registering, though... or maybe it was hard to tell that I was missing.

A very clever take on the rhythm genre of games, I found this to be fun and after a short while, quite intuitive.  I wish there was more variation in the hit sound effects so that the confirmation of being on beat wasn't strictly visual and could be derived using the sense you're already tuning to the music. Some death animations would have been nice, but I'm sure this is something that had to be scrapped for time. I also wish the jump kick didn't pop up on hit, making it pretty hard to utilize. Ideally it should come down on the enemies instead.

All in all very clever game with cool graphics and animation. An impressive level of polish too. I'd love to see a more fleshed out version of this after the jam. Great work!

Thanks! It's all but completely broken, but at least the network code mostly works. I'll check out Beatdown Breakdown. Looks fun and I love rhythm games!

Very cool shooter with a unique theme. The controls are unorthodox, but they clicked very quickly and are very well suited to the gameplay. There's like a lot of unlockable characters, abilities and power ups. Overall a very well rounded and polished game.

Feedback

- Some of the earlier projectile enemies have very fast projectile speed, making it hard to react before taking damage. This isn't an issue with the circular projectiles, only the line ones.

- Ability to zoom out would be cool (unless that's a character special already).

- Some indication of goal or progress would be ideal. It's hard to know how much of a level you've done and how much is left to go.

Really striking style and fantastic level of polish. I do wish that I didn't have to click on the piece to move each time i make a move.

Thanks for the feedback. Power ups are spawned by the players in front so that those behind have a chance to catch up.

Thanks! Pretty much everything you listed was planned, but had to be scrapped because I'm terrible at managing my time (and also I live in tx and our power was out for almost half the jam). It was supposed to be more rhythm focused with speed and movement bonuses for landing on beat and such. I'll continue working on it after the jam to get these features implemented. Thank you again!

In retrospect, it was pretty foolish of me to make a multiplayer only game for a game jam. But that's what I was mostly interested in exploring, and thank goodness it works at all. Lots of stuff had to be cut (see description if curious), but I'll probably continue updating it after the jam to get it closer to what I was going for.

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Very unique experience. Everything is very thematically consistent and playing through this will give you a very distinct feeling that you won't get with most other submissions. It would be good to see some more mechanics at play to balance out the experience, but that might also take something away from this. I'd be curious to hear what other features fell out of scope for you while working on it.

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Fantastic game. I love the roguelike elements and the atmosphere is well developed. Some really nice effects and a minimalist style add up to a very consistent and engaging experience. I do wish that The dialogue would be shorter after the first loop, since I want to get right back into the action. Minor complaint, though. 5 stars!

The dash feels really good to do. Meaty and nice effects on it. I appreciate the cool scene transition effects too. Great job!

I gave this one a perfect score. It's original, well polished. The core movement/animation is satisfying and the music is banging. The puzzles are very clever and like any great puzzle game it forces you to think in a slightly different way than you're used to. Fantastic job! I'll be going back and playing this again.

Very cool. I like that you put health stations around to make it a little easier. The platforming could use some more work (holding jump will make you re-jump over and over), but overall great job!

This is a fantastic game! I noticed the cover graphic had the same waporwave aesthetic I used for my game so I checked it out. The puzzle elements are great and it fits the theme very well.

My only complaint is that I kept getting my buttons mixed up. "Up is not jump" is a thing, but this is a very minor complaint and this is one of the best puzzle games I've played here.

Great model detail!

Great puzzle game. Every Devil serves a purpose and the puzzles are well designed around that core premise. I do wish that I wasn't able to select devils that are not controllable (like once i only have one left, it should always have that one selected). Level 8 felt a bit slow since it's a lot of work and not much puzzle solving. Also maybe a sprint button would help move things along. All minor complaints, great game!

Give this one a chance, I found it very charming! the sense of exploration is hard hitting and the antagonist is very spooky and overwhelming. Had me running scared. My only complaint is that getting lost feels a little frustrating, but that also makes the exploration more exciting.

This is cool. Very atmospheric and the core mechanic of using your own dead bodies is innovative and thematically fitting. A few notes:

The cooldowns are infuriating and it doesn't seem like they add anything specific to the game. If you intend to keep them, maybe make them shorter and make them reset on death. It might also make more sense if they filled up instead of running down.

I wish i could punt my dead bodies around and use them as projectiles. I got to a point my first run where i had a half dozen bodies between me and the wizard. Would have been great to be able to do that.

Thanks! There's a whole lot i had to leave out and the game is barely working as is. It's fun when you have a lot of players to race against. This was my first game jam and my first attempt at online multiplayer. It shows.

It's creative and I like the puzzle elements. The visual style could use some work, but I like it so far!

What are the standout games you've come across today?

"finished". And with 4 full minutes to spare!

No upper limit on how many can play. 

Stackable power ups don't have limits either.

When you're close to other racers, your power ups combine together and stack even deeper, benefitting you both.

https://maxxgolbraykh.itch.io/vapor-race


PLEASE READ: this game is 2 - 20+ players, but it's not something you can play alone.


PLAY OVER LAN: start the game as a host, other players will need to join on your internal ip (like 192.168....) using the port number you selected.


PLAY OVER INTERNET: host will need to open the port they choose to use on their router. Without forwarding the port, other players won't be able to connect using your external ip. 

(Ask me how to do this if you're not sure)

So tired.....