Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

STAGING UPDATE Sticky

A topic by Trundler created 69 days ago Views: 505 Replies: 13
Viewing posts 1 to 13
Host

Hi everyone,

s&box has just updated to its newest version (0.4). We will continue to play games on 0.3.1 (unless a game was originally built for staging).

Some of you may want to update your game so that it is playable on the newest version. Most games should work fine, but a few may be broken. If your game is broken in some capacity on the latest version, you are free to update it to fix what is broken. Please specify that you are updating your game in this thread or you may be disqualified. You are not allowed to fix gameplay issues, polish, add features, etc - nothing that would influence the way the game is judged.

Thanks,

Trundler

Submitted (2 edits)

My entry (Clone Mitt) needs a one-line fix, specifically my buttons all use a trigger that get triggered by themselves, so I just add a single if statement that checks if the triggering object is itself, if so, ignore it.

Without that line my entry's puzzles break in a lot of ways.
Edit: Pushed that fix.

Submitted

Our game (Duplifense) can't be fixed in one line or so due to https://github.com/Facepunch/sbox-issues/issues/8645. So we gonna be broken on new version, please play on old one.

Host

Sounds good, thanks for letting us know!

Submitted

In Project Replica the color adjustment component seems to blow out the colors when the vignette is visible on the new version. While no gameplay was effected it's not pleasant to look at. I don't have a commit to roll back to without changing other parts of the game, please use the old version.

Host

Sounds good, thanks!

Submitted

Going to be pushing a one line fix tonight which fixes an issue causing everything to error out in staging. Basically somethings changed about the order in which objects get called on a scene load between scene changes and it was causing a Singleton to fail and error out the whole project.

Submitted (1 edit)

I have changed a few lines in the facepunch.spritetools package referring to Camera.Position, Camera.Angles,  Camera.Ortho and Camera.OrthoHeight which now doesn't exist anymore. I also had to change a Transform.Parent to GameObject.Parent in my code in order for Dread and Cheese to build. Other than that the game now seems to behave normally!

Submitted

My game (Punishment Routine) broke after the 0.4 update: the player started jumping twice as high, the board fell into the void, the radio no longer reached the player, and the ray was triggering on the player — which caused double jumps and made it impossible to pick up objects. Also, decals stopped rendering. I fixed all of this

Submitted (2 edits)

Our game “The Duplex Shift” leads to a softlock during the intro sequence, by making the contract not appear at all in 0.4. This was solved by unwrapping the contract slide from a thread to the main thread.

The changes include:

  • s&box 0.4 scene automigration
  • fixing contract softlock on 0.4
Submitted (2 edits)

Out game "Zeroday".

We updated the game to work in the release version of the game.

Initially, when we were developing, we did it under staging, using many new attributes such as .Target, getAllWithTags, and there was also a different sequence for launching components.

We uploaded the first version before the end of the download date, but we did not test it on the release branch and then found out that it did not work (an error occurred when entering). Later, after some time, we cut out some things that we could not remake for the release version and compressed the game resources very strongly by unloading from the store and compressing textures (there were 3 GB, now 1.4 GB) to load people less. And now we decided to fix the bugs (linked to different versions) and return the graphic features and triggers that were before.


It's also a bit of a shame that it wasn't written which version to make the game for.

Submitted

Removed an editor only game object (i had a camera in the surface scene to apply post processing in the editor) from thornfield, fixing an issue where it would spam errors on stable

Submitted

our game Soul Brothers Cant be fix in the new version, our interactive game puzzle is broken in the new version and as our game is multiplayer we are having troubles to fix it, please play on old one

Host

Thank you everyone for the updates! Only game I've had issues with is 0xZ3ROD4Y because the backend seems to be down.