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(2 edits)

Out game "Zeroday".

We updated the game to work in the release version of the game.

Initially, when we were developing, we did it under staging, using many new attributes such as .Target, getAllWithTags, and there was also a different sequence for launching components.

We uploaded the first version before the end of the download date, but we did not test it on the release branch and then found out that it did not work (an error occurred when entering). Later, after some time, we cut out some things that we could not remake for the release version and compressed the game resources very strongly by unloading from the store and compressing textures (there were 3 GB, now 1.4 GB) to load people less. And now we decided to fix the bugs (linked to different versions) and return the graphic features and triggers that were before.


It's also a bit of a shame that it wasn't written which version to make the game for.