There's no question this game is clunky. The WASD+E controls are awkward, the dialogue system is at best clunky and at worst outright bugged, and there are no niceties like a quest log or visible inventory. Yet I was drawn in by the weird, wacky world, bizarre concept, and biting humour. It seems to be a game consisting entirely of sidequests, which is brilliant. I think the only real issue I had was that the audio mixing really crushes the voice lines, which is a shame. I really wish I had time to give this a proper playthrough, and I might come back to it after the jam.
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Whooper Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Bad | #44 | 3.063 | 3.063 |
Graphics | #48 | 2.875 | 2.875 |
Sound | #50 | 2.875 | 2.875 |
Overall | #54 | 2.615 | 2.615 |
Overall Good | #56 | 2.375 | 2.375 |
Modifier | #58 | 2.188 | 2.188 |
Gameplay | #60 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Many Voicelines
Any additional information for voters?
I have lost my mind as a result of this
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