Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Marked By InkView project page

A Cozy Existential Horror Adventure
Submitted by metalsnail — 13 hours, 53 minutes before the deadline
Add to collection

Play game

Marked By Ink's itch.io page

Results

CriteriaRankScore*Raw Score
How nightmarish is it?#22.5002.500
How much of the story is up to the players to make?#23.0003.000
How much physical, mental, and spiritual degradation the characters face?#22.0002.000
How much thought is put into safety tools for the scenes?#21.0001.000
How everyday the start looks?#24.0004.000
Overall#22.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

Good start and loved the idea, but as Naomi said, I didn't see the safety tools anywhere. Good start thou, and loved the atmosphere it's eager to create.

Maybe a bit too ambitious for a short amount of time. Worth for giving the Open Domains Licence thou. Would love to see the fully fleshed out version!

Submitted (1 edit) (+1)

As a Murder She Wrote & Lovecraft fan, I love the ideas here!  The characters and story ideas are fantastic.  

But I don't think it's fleshed out enough, and I don't personally see the safety elements.  Also, I don't think you should just say the true truths--that's something that, in my opinion, the players and Overseer should decide for themselves.  Perhaps mark them as ideas?

Great job though--would love to see a more fleshed out version of this!

Developer(+1)

I definitely would also like to see a more fleshed-out version, I kind of let time run out on this and tied up my early notes into a minimum viable product the night before the due date (just like college!)

My ideal would be to include a map of the island and like, calendar of events, and maybe a D10 table of B Plot seeds, and one of locals to run into. You've got a good point about the true truths, I might add to the list and make that a random table as well.

My idea with the Anchor board was to allow a player to signal that they were uncomfortable with the intensity of a scene without breaking the flow of the story. It's that moment in TV where the spookiness vanishes when another person walks into the room, things keep happening, but the threat can be ignored for the moment. The Meta is close in function to the X card, but is couched in the tropes of the setting still.