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Divided by a path of Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.889 | 3.889 |
Theme | #3 | 4.333 | 4.333 |
Overall | #4 | 4.000 | 4.000 |
Story | #4 | 4.000 | 4.000 |
Creativity | #5 | 4.111 | 4.111 |
Presentation | #6 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Path of Light in your game?
A small village is disrupted by the Holy Warrior's path towards the dread wizard.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Spear of Light: A pitchfork is a spear with extra points.
Chosen One: A boy tries to help the Chosen One.
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Comments
I made a video going over your game! You can find it here:
This is super cool! I really, really enjoyed the twist and getting one ending made me really want to replay to see if I could get a different ending. (I got very very bad ending!!) There was good foreshadowing for the twist, too-- the first time I felt like something was wrong was whenever I stepped in the sludge and sunk in, and then I was really hooked to keep playing. The enemy designs were super super cool and I loved especially the last boss of the dungeon. I really loved getting to play as the hero of light and feeling super overpowered, then getting to the ... enemies near the dungeon entrance (trying not to spoil it)... and getting beaten so easily.
I think that some of the game is lacking contrast and some things are hard to see, and the camera swinging around during battles was pretty tough on the eyes. I did however love all the animations in the game (the dog getting hurt and his eyes going wide was so awesome and made me really feel the hits!!) and the characters are pretty classic. I love that there's a dog!
I didn't get any use out of the upgrade mechanic as once I went into the dungeon I never left until the end. Maybe the scaling could be a bit more difficult so that you feel like you have to go upgrade your weapon?
Thank you for playing.
I originally intended for there to be metroidian progression where you needed to return to town and get items allowing you to go further into the dungeon. Maybe some day I'll make a more complete version of this game.
I'm going to open this with I have never seen an RPG Maker game like yours before. Structurally, you can tell, but the way your story and mechanics go, I think it really stands out. I did not really see the theme until quite a way in, but I loved the twist.
I found the game to be on the difficult side once I hit Layer 4, but that could be just how slow my reaction time is to an active battle system. My biggest critique is the red menus and message boxes got hard on my eyes. I can only suggest that in the future you ask a couple of people who haven't been staring at it the whole time to see if it looks readable. Red is a very powerful color, and getting a balance between a good shade that fits your theme and is also readable can be difficult, especially since the color wheel in the RPG Maker database looks nothing like the actual menus in the game. I'm sorry if that sounded picky, but the database is such a liar with color.
Overall, I thought the hook was a little weak in the beginning of the story, but that dungeon was amazing and sucked me right in. Like walk into that first bit of sludge, and wow. It really made me eager to explore your creative dungeon. I'm glad I got as far as I did, because being left with that twist was amazing. This is a very solid game, I mean, the worst comment I have is about something like window color, and that the intro was slow. This one was fun and that's the best part. Thank you for creating this.
Thank you for playing.
Feed back is always helpful. I'll make sure to double check my menus in the future, and include alternative skins.