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PhoebeJ

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A member registered Jul 19, 2018 · View creator page →

Creator of

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Congrats on your win with Story and Creativity! I loved your opening sequence best!

Thanks!

Oh my gosh, thank you! I really appreciate the feedback, and your video was super nice. I didn't get a chance to do a few things, and not only did I have little time to tune the combat, but I'm also still trying to figure out what is best, so thank you so much for all of your insights on my combat. Combat is the area I have the most trouble with right now.  Hopefully next time my grammar and timing will be a lot better too. Thank you so much for all your pointers, this means so much to me.

Thank you!

Thanks!

Thank you so much!

Thank you!

I'm going to open this with I have never seen an RPG Maker game like yours before. Structurally, you can tell, but the way your story and mechanics go, I think it really stands out. I did not really see the theme until quite a  way in, but I loved the twist. 

I found the game to be on the difficult side once I hit Layer 4, but that could be just how slow my reaction time is to an active battle system. My biggest critique is the red menus and message boxes got hard on my eyes. I can only suggest that in the future you ask a couple of people who haven't been staring at it the whole time to see if it looks readable. Red is a very powerful color, and getting a balance between a good shade that fits your theme and is also readable can be difficult, especially since the color wheel in the RPG Maker database looks nothing like the actual  menus in the game. I'm sorry if that sounded picky, but the database is such a liar with color.

Overall, I thought the hook was a little weak in the beginning of the story, but that dungeon was amazing and sucked me right in. Like walk into that first bit of sludge, and wow. It really made me eager to explore your creative dungeon. I'm glad I got as far as I did, because being left with that twist was amazing. This is a very solid game, I mean, the worst comment I have is about something like window color, and that the intro was slow. This one was fun and that's the best part. Thank you for creating this.

I really enjoyed this one! The characters looked good, and the gameplay was really fun. I guessed the direction on the first try, so I went back to see what happens if you don't pick it. I hope I'm not spoiling. I loved the boss names too. Again, the guidance on how to play was clear and I ranked that with gameplay.  I also got into the small story more than I thought I would. 

My biggest critique is the light path at the end (unless I missed something!) was just a literal path, and the ending was very sudden.  Other than that, it seemed rather solid to me.

Thank you for making this! I look forward to seeing an expansion if you decide to do it.

Unfortunately, the Mac issue is much more complicated than I thought. I have someone with a little more experience with tech issues looking into it. It may take a while, but I'm hoping to fix it and still make this Mac compatible. I loved my Mac Air, and I was always sad not many games were playable on it.  Thanks for reading!

I had to take the Mac Version down, because it doesn't seem to work. I'm looking into the problem and trying to fix it. Hopefully, it will be available soon!

Thank you so much for your critique.  I'm very new at this, and one of the things I learned from this experience is to look at the big picture before I get too involved. Three days goes by very quickly!

To answer your question, that was a mistake.  I'm so sorry that was confusing.  I was using the flat code for the event and forgot to change the choice names.  Thank you for pointing that out.

I'm working on fleshing out the story better, and I'm really happy about your combat critique!  This will help so much!

I am going to go back and improve the game later, so I thank you very much for your valuable feedback.

Thank you so much for you kind words!  Enemy composition kind of fell off my radar towards the end when I realized I haven't coded the story events yet...  Still, I'm new to this, so I glad to have received this critique.  I have a few more games and stories planned for this universe (also I plan to improve on this one), so I hope you'll stick around to see the rest.

I really liked it!  It was a different way to interpret the theme, good story, good characters.  I just didn't like how no matter which end you got you got a game over screen after.  Maybe a simple "The End" would be more rewarding.  Real fun game!

Hi, I robbed the pharmacy and got stun bolt, but I still could not get past the lasers.  Did I miss something else?  Thanks for the help!

Posted this on the game's page, but in case you didn't see it:

That was different.  I liked the concept a lot.  One small critique, though, I think it could've used a little more character development.  I would've liked to be more attached to the characters.  I know it's hard with the time constraint, but I think this game is worth coming back to later with those extra touches.  Loved the creepy vibe and the simple console with the hint.  The concept of the rooms changing was also awesome.  

That was different.  I liked the concept a lot.  One small critique, though, I think it could've used a little more character development.  I would've liked to be more attached to the characters.  I know it's hard with the time constraint, but I think this game is worth coming back to later with those extra touches.  Loved the creepy vibe and the simple console with the hint.  The concept of the rooms changing was also awesome.  

I liked its style.  It was a little fetch-quest-ish, though.