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A jam submission

Dragon HuntersView game page

An homage to Paper Mario with more of a fantasy flavor.
Submitted by DungeonsandDadJokes — 34 minutes, 46 seconds before the deadline
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Dragon Hunters's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#72.5622.667
Creativity#72.8823.000
Theme#83.2033.333
Overall#82.5942.700
Story#92.2422.333
Gameplay#92.0822.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Heir to the Throne in your game?
The protagonist is the heir to the throne but they can choose whether they are the prince or the princess.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 - The player has to flee the castle in the intro to survive.

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Comments

Submitted

As an artist, I was a little put off by this one to be honest. After a few days, however, I decided to give it another look, because I could not stop thinking about it. Please keep in mind at that moment I have not bothered to read your devlog, or much else about the project itself. 

After a second look, I see so much potential and your devlog has given me a picture that while you might be more of a writer than an illustrator, your efforts and passion are a lot like mine, as well as your ADHD. I will never belittle ADHD, but I also hope it is has not gripped you as severely as it has for me. I am unable to hold a proper job, and I am always in and out of a hospital (ADHD can cause so many physical problems too :(...).

After that hopeless ramble, I really hope you don't mind some... I don't want to call it critique, more like suggestions or something.  I just hope I'm not overstepping. If I am, please feel free to disregard this. After all, I only know a small fraction of what led to this interesting set of maps.

First and foremost, normally I tell people to move on from a project, but your project is still in progress and I believe it deserves to be continued. You already put so much work into this and, while I cannot imagine what you were or still feeling after your work was wiped, I hope this will help you get back up and continue your work. I for one would be devastated if I lost my progress, I try to write a lot on paper just in case and pray my house never catches on fire...

From what I could see in your game, you have great presentation, I know people can go like "ew why do you use default tiles?", but as someone who still draws trees and buildings like a kindergartener, I think you still created areas I haven't really seen before (Westridge and the surrounding area especially) that are eye catching and neat to explore. (Meanwhile, halfway through mine, or even a quarter way through, I used actual sample maps so I could just finish my events >_<...) I spent a while on my second playthrough walking around and seeing how everything connects. It was very nice.

Obviously, your theme is there. This one isn't as hard a some of the other themes, in my opinion. You got a prince/princess, and a leader that's maybe dying or wanting to teach their kid a lesson about royal life? You got a theme. Seriously, just having a prince or princess might even be enough. The bonuses help give some direction, and number one was nailed despite the lack of dialogue. Still, after this, the theme doesn't even matter.

Because of the skillful use of RPG Maker assets, I thought this one did stand out. I did stay in my head enough for me to come back to it after all. I never played Paper Mario, but I watched my husband play and I've seen some speed runs. I did get that Paper Mario vibe while walking around your maps. I feel like once you entered an area in Paper Mario, it was several map screens before being popped out the map? Level select? I can better compare it to Mario 64 maps for sure. If the castle is the world map and the paintings are the areas/ dungeons, then that's the best metaphor for what I felt in Dragon Hunters. 

I love the story idea, and I followed you in hopes to see it come alive. I don't know if this was a bug, intentional, or an oops, but it was a little weird the Princess was MIA on the Prince player side. I'm not saying it's bad, if there's a reason go for it. Since it happens in the beginning it may make the player wonder how different the routes are and play both, or help decide which one to do first.

There is not much to say about gameplay, but (so many developers don't this >_<) please put descriptions on at least items. Not everyone knows what the default items in RPG Maker are called, and giving them a boring name like HP Heal, is first, nothing I have seen anyone do, and second, too generic. If it's the default menu system that takes away the descriptions, then I would get a menu plug in. I use VisuStella on Yanfly (also here on itch, but Yanfly has their stuff super organized with instructions on how to use them) That's for MZ, if this is MV, then use Yanfly's they made theirs easy to understand too and are on the same website.

Overall, you seem to have worked hard and are very close to a demo. Don't get overwhelmed, take your time, just pop in on your devlog so people know you are still working on it. I wish you luck on getting that vision out there. Thanks for reading.

(+1)

im sorry to hear you couldn't finish your vision on time. The maps were nicely done though. I hope you can finish it later.