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A jam submission

LimerenceView game page

A tale of love. A rather odd, misleading and obsessive love, that is.
Submitted by lakeanemone (@lakeanemone) — 19 hours, 32 minutes before the deadline
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Limerence's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.4004.400
Audio#14.8004.800
Presentation#14.8004.800
Gameplay#24.2004.200
Creativity#34.8004.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello!

My apologies, there seems to have been a mix up with the scores and I owe you an apology and a prize.

The winner of the jam - PoppyDev, creator of Potions for Holly has brought this issue to my attention. You can reach out to me here or over on Steam where I can sort you out a prize. My Steam friend code is 1739391776.

I can better explain the situation there. Thank you.

Submitted

Very well put together! This game has a strong sense of style: audio, art and text all blend together perfectly.

I love how every ending puts its own spin on the story, and makes you reinterpret the story multiple times. 

As a game: hats off. As a first game: I will proceed to go ahead and bury said hats.

Host(+1)

The game is gorgeous - visually, audibly; everything is beautiful.

I was getting so invested in the story but unfortunately I encountered a bug that froze the game. It happens when the wall painting becomes skew-whiff in the upstairs landing. The NPC bids the protagonist follow her downstairs, I think it is a move-route bug where the player has collided with the NPC. The easy fix is to check the Skip if Cannot Move box in the Move Route event which although will look janky will avoid freezing the game up when an event (such as the player) tries to move into an impassable tile (like a wall or Same as Character priority event such as your NPC.)

I will 100% give this another go if this gets fixed; I love this game - can't believe it is your first game, from what I have played so far (apart from the bug) it is nigh on a masterpiece.

Developer (1 edit) (+1)

Thank you so much for the kind words and for playing the game.

Apologies for the bug, I hadn't come across it in playtesting and was still unable to replicate it when trying to fix the problem just now. I've tried what you said (Thank you for the advice, I wouldn't have known what to try). Hopefully the issue doesn't persist but the movement does look rather janky at the moment and please let me know if anything goes wrong again.

(Someone has reached out to me about some other issues that I am also going to try and fix, but thank you for alerting me about this one.)

Host(+1)

No problem and thank you for the speedy update. I tried again and was able to continue on, but this time I managed to put in a quick side step with my player before the event movement kicked in, so I couldn't test out what happens if you idle at that point if you still collide with her.

I got to the part where you find her in the dining room and the game freezes up when you enter the room. Here's a screen grab for you.

Developer(+1)

I am actually currently in the process of fixing this among another few little bugs of a similar nature. I had someone reach out with a list of things (This included) and am trying to fix everything now. Hope to get another update out soon, and sorry for all the inconveniences.

Host

No worries at all, I'll look forward to playing it I am super invested in the story and I will get to an ending. Good luck with getting everything sorted :)

Submitted(+1)

Creativity, Presentation, Gameplay, Audio, and Fun

Tiles were not just placed, decisions were made.

This game's core is woven through every scene, every asset, every part of the game.

The chance to see multiple endings, and the twists which they held, was by far my favorite part. Also, I love the note about which ending was reached—great for repeatability.