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A jam submission

Potions for HollyView game page

Help Holly by brewing the perfect potion for customers - or don't.
Submitted by PoppyDev — 1 hour, 40 minutes before the deadline
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Play potion shop

Potions for Holly's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15.0005.000
Gameplay#14.4004.400
Audio#34.2004.200
Presentation#34.6004.600
Fun#44.0004.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Congratulations! 

Potions for Holly has been voted top of RPG Maker Not an RPG game jam by myself and other creators!

My Steam Friend code is: 1739391776. If you add me I can deliver your prize as promised.

Look forward to hearing from you :)

Developer(+1)

Holy smokes! Thank you guys! I am blown away! Everyone made such wonderful entries - I did not expect this :D I hope everyone had as much fun as I did :) 
Once again, thank you for hosting the jam - I will be reaching out.

Developer(+1)

I would like to inform everyone that due to some mix-up with the scores, I am not the only winner of the jam. I am happy to announce that we are joint winners with lakeanemone, the creator of Limerence. Congratulations to lakeanemone for their awesome game and well-deserved win!

Host(+1)

This is great - I don't think I've ever seen an alchemist/pharmacist sim done in RPG Maker before (although there probably are some.)

Everything works very nicely in what could potentially be a nightmare to setup with events/conditionals etc so I congratulate you on a job well done.

I liked the audio, visuals and the characters with their good humour, everything was spot on.

Developer(+1)

Thank you, this is so nice to "hear"! <3

And thank you for hosting the jam! You have provided me with the perfect excuse to make this nightmare/dream come true :D I've had this game concept for a while now, but I don't think I would have went through with it without the jam.

Submitted(+1)

I was not prepared for the twist with the one potion (allusion, to not ruin the surprise). I was even less prepared for the huge tug on my emotions at the end. Who knew I would become so attached so fast?

The artwork felt like more implication than definition—it felt right for a game where the outcome of actions can feel just as ambiguous.

Developer (1 edit)

Thanks a lot! This is exactly what I was going for - I am glad I was able to convey it :) Hope you enjoyed the game!

Submitted(+1)

I did! I loved the subtle connections too! Especially when the outcomes come from both sides.