Play All For Her
All For Her's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability & Innovation | #7 | 3.000 | 3.000 |
Overall | #12 | 2.000 | 2.000 |
Fun & Appeal | #16 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The font is incredibly difficult to read at times, and is more distracting. Difficult to find key items (played before updates) Couldn't find 3rd memory card and had to stop playing lack of music was...odd and I honestly hated it.
Game Name
All For Her
Developer Name(s)
PikaMew
Genre (especially if not a turn-based RPG)
Adventure/Mystery/RPG
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Comments
OK, I hate asking this but...how do you get recording #3? I saw the mirror with the paper behind it, but how do I get it?
So far, I like the atmosphere of the game. The tint is a bit dark, maybe lighten it just a little? No music makes it creepy, as do the floating dolls. Another good design decision was the names of the items and "emotions." These kids would need to cheer each other up, eat some sweets, and maybe cuddle a teddy bear to get through something as traumatizing as this mansion. It makes it more immersive.
Also, the rug on the floor with the triangle indicator to show the player that there is a door there is excellent.
I don't know if this has been commented on yet by the streamers/judges, but giving instruction is "teach," receiving instruction is "learn."
So in this case, you should say "I can teach one of you..." There are other minor issues and some odd phrasings, but nothing that makes it impossible to understand.
I'll add to this when I finish the game.
*smirks* Read the clue carefully. I'm pretty sure you can understand when you will realize what you're facing.
You're not the only one to think the mansion is too dark. Maybe lightening it up a little won't be a bad idea.
About the arrows to indicate the doors, I did that in response to a criticism I faced for my game The Escapists for Driftwood's game jam. Some people didn't understood the rugs were actually indicating doors and a mouse user was confused to not access the room while clicking on it. So, for this game, I decided to show arrows to indicate a teleportation point the player can go through, similarly to Pokémon Fire Red and Leaf Green.
Thank you for the English lesson, I'll hopefully remember it for next time.
Good luck!
Hello I've played through some of your game, it's really fun to try and unravel the mystery. I enjoyed the exploring element and being rewarded well for doing so. The arrows for transferring are a good touch. The atmosphere feels right, I like the darkness on the tint it helps bring out a creepy feel without it being too dark on the screen. I got stuck though, I am missing memory card #2 but I have the others. The only part I'm finding slightly odd at the moment is attack skills. I like how you gain skills but I don't see the attack offensive skills having any purpose so far?
Hello! Thank you for your feedback, it's much appreciated!
I'm impressed you didn't found the Memory card #2, actually. I thought it was one of the easiest to obtain, but this is also one of the hiding place I'm the least proud of. Check the living room for a clue.
Attack skills actually does have an utility... later. I admit it can be confusing considering the kind of game it reveals itself to be, if I do update this game after the jam, this is one of the problems I intend to rectify.
Have fun!
Hello PikaMew, I see yes it was a little confusing but that's ok. I actually had that wrong it's Memory Card #3 that I'm missing, but yes it did still take me a short while to find #2. I think #2 is still clever with having a clue in another room on what to do I think the only issue anyone may have with it is how we can't see anything in the chair, but to me I think that's good since there's a clue connected to it and it doesn't reveal too much beforehand. More thoughts, I enjoyed the mapping it felt big enough to explore but tidy and not messy the mansion has a good structure. About having to use the offensive skills earlier on, I definitely would agree it'd be nice to use them sooner.
Oh Memory card #3. Indeed, this makes more sense. For some reason, a lot of people either ignore the mirror despite showing an unique animation or simply misinterpret the information granted by it.
Again, if I do make a revised version of this game, I will make sure to make the information clearer.
Oh I see. My logic was to stay away from mirrors since evil spirits would attack and remove SP on the ones I remember interacting with, but no that does make sense. I didn't spot the different animation shining more on the mirror, I think it's a clever idea but for some of us who don't spot it yes giving another clue / hint would resolve getting stuck. I got all the Memory Cards now and I'm glad I continued with your game because, choosing the right path, that final fight was something, I enjoyed your animations and how it played out. Nice job! : ) Now after some combat, I enjoyed your game design ideas of giving us the option to customize the characters and for us to choose the skills to give them. Good luck with what you do next PikaMew! : )
Thanks a lot for giving the game a chance and your feedback! I appreciate the encouragement!
I'm sorry. I tried to convey the information to the player by animations. And cursed events are showing some kind of purple aura (the same animation for the last enemy's casting animation). But apparently this wasn't clear enough. This was a massive design flaw on my part for so many players to not figure out the clues.
Again, thank you and have a nice day!
I think part of it is that I don't often play the horror genre type of games, and even though I think I can interact and check everything when stuck I clearly missed something that should've for me been obvious enough, no worries though ^^ I still agree with the view to make it easier for players, for those that don't as easily spot things. Or if you plan to develop a game like this further perhaps difficulty options that can be enabled an disabled on whether more clues appear would be a good approach (as simple as that, not turned into something too difficulty or complex for you the developer). That would be one way to satisfy players that want it either way. Your Joy animation in the boss battle was a lot of fun. Thanks, you too! : )
I played this game and I got ti'll the end thanks to your update, PikaMew! <3 ^_^ I really enjoyed the atmosphere and how you customized the gameplay with creativity! <3 :D The UI's were really cute and I think they mashed well with the fonts. The ending part with the mother got to me though, that was really creepy lol! xDD I also hate those dolls chasing the kids lol! They're creepy and weird haha xD :D Overall! Very nice adventure game with a touch of horror!! Amazing job PikaMew! <3
Thanks a lot for your feedback, Starmage. I really appreciate it. I hope other people will have fun as well. ^^;