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beyond_expectations, or: how I ended up in shark heaven I mean the non-denominational shark afterlife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #63 | 3.333 | 3.333 |
Gameplay | #83 | 3.000 | 3.000 |
Presentation | #85 | 3.667 | 3.667 |
Overall | #87 | 3.250 | 3.250 |
Engagement | #98 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello! I was missing the shark isekai: you should've went with a longer name. XD
I appreciated the twist from the normal battles, that instead of taking damage we get more fatigued, but at the end the gameplay is the same as the default one.
Unfortunately I couldn't play for too long since a bug blocked me from going healing with the big boss in my team.
If you're interested I streamed the game. here's the VOD: https://www.twitch.tv/videos/2470506857
This is a really cute game! Not sure if it's still needs completing but I couldn't talk to the Clerk nor go anywhere after the eel fight.
Thank you!! And it does still need completing, yeah. We probably should have put a disclaimer saying that somewhere, oops.
Man this game is cool! Love the mechanic that stamina is you hp and you lose it by being unable to catch your pray or hiding in the rocks, instead of them attacking you. The story is really good too, and made me laugh a couple of times! "Attacking the paperwork" in a fight is priceless :D
I can't figure out where I can save though, since it doesn't work in the Undercave where you sleep (or the beach). Wanted to stop and come back to after some work.
Also, even though the graphics are simple, I think you capture a very interesting, mystical and mysterious mood. In some ways it also reminded me visually of the Jaws game on the original NES <3
Over all, I am really impressed and definitely went beyond my expectations in more ways than one.
Thank you so much!!! This was lovely to wake up to. @DeepDarkDescent had the ideas for how the battle system(s) would work and they were both SO MUCH BETTER than what I had pictured. (Filling in the paperwork was originally going to be a simple drag-and-drop puzzle.) I’m really glad you liked it <3
I had no idea there was even a JAWS game, so I looked that one up and you’re right! That’s delightful, hehe. I had a ton of fun finding (and sometimes tweaking) the assets for aesthetics and stuff, especially since we had to use a bunch of different sources but still make it look somewhat cohesive.
About the saves – the intent was that you could save anywhere via the menu. Was that not working, or did we just not make it clear in the UI? I did also want to implement some sort of autosave, but sadly ran out of time. I’m sorry about that! Will make sure to look into it for when the voting period is over.
Yeah I kept trying to save from the main menu but it wouldn't let me do it regardless of location. But that's a very small bug compared to how cool the game is :) congrats
I’ll definitely look into that, then – which OS are you using, and what specifically happens when you click the save button?
I'm on Mac OS Sequoia 15.4
Every time I clicked on save it would just make a buzzing sound and shake the screen slightly (the stantard reaction of rpg maker when you are attempting to use a feature that is no active) and all the slots would remain empty and dark.
And to confirm, had you double-clicked on a specific slot first to select it?
Yes I did.
I wish we could have had in-game rolling credits, but unfortunately we ran out of time for that.