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Thank you so much!!! This was lovely to wake up to. @DeepDarkDescent had the ideas for how the battle system(s) would work and they were both SO MUCH BETTER than what I had pictured. (Filling in the paperwork was originally going to be a simple drag-and-drop puzzle.) I’m really glad you liked it <3

I had no idea there was even a JAWS game, so I looked that one up and you’re right! That’s delightful, hehe. I had a ton of fun finding (and sometimes tweaking) the assets for aesthetics and stuff, especially since we had to use a bunch of different sources but still make it look somewhat cohesive.

About the saves – the intent was that you could save anywhere via the menu. Was that not working, or did we just not make it clear in the UI? I did also want to implement some sort of autosave, but sadly ran out of time. I’m sorry about that! Will make sure to look into it for when the voting period is over.

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Yeah I kept trying to save from the main menu but it wouldn't let me do it regardless of location. But that's a very small bug compared to how cool the game is :) congrats

I’ll definitely look into that, then – which OS are you using, and what specifically happens when you click the save button?

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I'm on Mac OS Sequoia 15.4

Every time I clicked on save it would just make a buzzing sound and shake the screen slightly (the stantard reaction of rpg maker when you are attempting to use a feature that is no active) and all the slots would remain empty and dark.

And to confirm, had you double-clicked on a specific slot first to select it?

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Yes I did.