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Go Go Pipo!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 3.674 | 4.500 |
Overall | #77 | 3.368 | 4.125 |
Presentation | #81 | 3.674 | 4.500 |
Engagement | #84 | 3.266 | 4.000 |
Theme | #108 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello! I love how this game takes the classic sliding minigame, and turns it into a full game! The story start without a lot of premises and goes straight to the point (I liked it, even if the tutorial felt a little long - maybe stuff could've been explained during the story).
And the artstyle overall looks very good and super coherent, especially the portraits!
At the start I wasn't convinced by the enemies bouncing you back, but at some points it was used as a puzzle mechanic. But I still find a little slow waiting to bounce back and then repeat the movement for each enemy. Also I feel that having to hold the interaction button while hitting them is very unnecessary for how it's programmed right now, since I simply held the button down for the entire time.
Also, I personally don't mind that the game took more of a monster-based direction instead of a pure puzzle one - it makes a lot of sense in the game jam, since it makes the game more casual. But I personally would've loved having a focus on the puzzle, since for what I played, there were not a lot of thinking required to beat each level - just some bouncing back and forth between enemies.
(As an extra note, there's no reason to buy anything other than the raspberry, since the price is just 20 x hp restored)
A pretty solid game, congratulations!
If you're interested, here's the VOD:
I'm posting a comment here to let anyone know that while playing "Go Go Pipo!!" that you do not have to time your button presses when interacting with enemies, you simply need to hold the interact button down before making contact, if the button is held you will automaticly attack. I've noticed some players try and time the attack when it isn't necessary. I feel like I may not have explained this well enough in the tutorial section of the game, so I will be going through and making clear to players.
This was a really fun puzzle game and definitely unique for an RPG Maker game! It was challenging, but fun. I really liked the art style and overall retro feel of the game, ranging from the character "voices" to the custom art. The character drawings were well done and have a lot of personality to them. I loved the VHS-like filter effects that you added; they really added a lot to the retro feel you're going for!
That Easter egg you put in the shop of the RPG Maker 2000 poster was a nice touch that I wasn't expecting to see too :)
Thank you so much for your review. I'm working hard on updating. and adding more levels.