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Rohkuro

15
Posts
1
Topics
13
Followers
88
Following
A member registered May 23, 2021 · View creator page →

Creator of

Recent community posts

Cool tileset!

Would love to see this updated to have bluesky.

Hello, I've been trying to use this plugin but It seems to take a second or two to load in. This only happens when I'm using rpgmaker MZ. I have both MV and MZ and didn't have the same issue on MV. Not sure what is different or if there is away to fix it. I've tested on new games and still have the issue.

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Thank you for your kind words. I think she would be proud of me too.

Yeah I am using Rpg maker mz. I had been using MV for a long time too, both of my other games were made with it. Switched over to MZ recently to give it a try, I like the quality of life improvements.  I finally feel like I'm in a place to my something truly special with the engine.

I'm hoping to get a cover art out soon. Thanks for the advice, I was thinking something striking like that too.  I want the name "FREAKOIDZ!!" to just pop.

Thanks, I'm hoping in the next couple months to have a playable test build.

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Hope the game goes well. The art looks good. As a fellow dew I also have a hard time finding my devlogs and games when I just search on the main pages, so I don't think it got deindexed.

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Love the work you do, please keep your spirits up. You are doing great things.

Hi, I was wondering if this plugin supports .gif files?

Just beat the game, loved every second of it. Hope to see more stages, and more stickers! I wishlisted it on steam can't wait to see more.

I'm posting a comment here to let anyone know that while playing "Go Go Pipo!!" that you do not have to time your button presses when interacting with enemies, you simply need to hold the interact button down before making contact, if the button is held you will automaticly attack. I've noticed some players try and time the attack when it isn't necessary. I feel like I may not have explained this well enough in the tutorial section of the game,  so I will be going through and making clear to players.

Thank you so much for your review. I'm working hard on updating. and adding more levels.

I was looking to use the odometer system in an  upcoming project, and while doing some testing I have encountered this same issue

Is there a way to make it so enemies do not use the gauge and attack like normal?

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I've requested more hosting space from Itch.io so hopefully I'll be able to have it for direct download here.

Sorry about that, at the current time the file size is to large for Itch.io to host. I'm looking to optimize it more in the future to bring the size down.

H i everyone I've just released the demo for my first game Alter of Fate. I've put the game as pay what you want, donations are appreciated. All money gained will be put toward further development, but I understand if you can't afford to.  Any feedback or notes are also greatly appreciated. as I want to make an amazing rpg that everyone can enjoy.

https://rohkuro.itch.io/alter-of-fate