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Contaminate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability | #2 | 3.500 | 3.500 |
Overall | #3 | 3.188 | 3.188 |
Theme | #5 | 3.438 | 3.438 |
Visuals | #6 | 3.688 | 3.688 |
Fun | #6 | 3.063 | 3.063 |
Innovation | #7 | 2.500 | 2.500 |
Audio | #7 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I actually liked the way combat was handled in this game, where you actually have to move in the direction you want to attack. It adds a risk to the attacks and prevents a lot of the usual strafe-combat.
Enemy spawning feeled a bit wonky with them jsut waiting at a specific area until you get close enough?
Initially I really like the concept and that it looks hand-drawn. As a suggestion for improvement, I would have the character shoot in the direction of the cursor. Right now it is very difficult to flee and attack. Otherwise, I found it very fun, good job!
Pros:
- Nice theme
- good but overdone survivor replayibility/skill gimmick
- nice graphics/sound
Cons:
- Controls are awkward have to stop and turn and shoot, can't run in gun in opposite direction
- Kind of overly difficult?
- Ran around for like 20 seconds didn't see any enemies
Overall: Potential but flawed for sure.
I love the aesthetic.
The controls are a decision, but workable.
I'm impressed with how many enemies you are able to render at once, but unfortunately they don't have any particularly interesting behaviour, so it just becomes a game of run in circles while back tapping until the swarm is dead.
I really liked the upgrades, but they came so infrequently. I think making them a bit weaker, but giving significantly more of them would be great!
The boss designs were very cool, but I was let down by the fact that they didn't have any unique attacks, or movement patterns. A circle on the ground, or a dash would have gone a long way.
Thanks for the honest review!
The controls are a design choice indeed, we didn't want to have mouse aim and allow firing while running away.
Our main goal with the Jam was to achieve this feel of a horde and the scale.
You mentioned many great points of improvement that we would hopefully tackle after the jam!
If you got any more suggestions let us know.