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A jam submission

ContaminateView game page

Do you dare to take control?
Submitted by MrRgon, DeVelox — 4 minutes, 28 seconds before the deadline
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Contaminate's itch.io page

Results

CriteriaRankScore*Raw Score
Replayability#23.5003.500
Overall#33.1883.188
Theme#53.4383.438
Visuals#63.6883.688
Fun#63.0633.063
Innovation#72.5002.500
Audio#72.9382.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Members
https://develox.itch.io/
https://ejayfreekay.itch.io/

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Comments

Submitted

I actually liked the way combat was handled in this game, where you actually have to move in the direction you want to attack. It adds a risk to the attacks and prevents a lot of the usual strafe-combat.

Enemy spawning feeled a bit wonky with them jsut waiting at a specific area until you get close enough?

Submitted

Initially I really like the concept and that it looks hand-drawn. As a suggestion for improvement, I would have the character shoot in the direction of the cursor. Right now it is very difficult to flee and attack. Otherwise, I found it very fun, good job!

(+1)

Pros:
- Nice theme
- good but overdone survivor replayibility/skill gimmick 
- nice graphics/sound

Cons:
- Controls are awkward have to stop and turn and shoot, can't run in gun in opposite direction
- Kind of overly difficult?
- Ran around for like 20 seconds didn't see any enemies

Overall: Potential but flawed for sure.

Submitted(+2)

I love the aesthetic.

The controls are a decision, but workable.

I'm impressed with how many enemies you are able to render at once, but unfortunately they don't have any particularly interesting behaviour, so it just becomes a game of run in circles while back tapping until the swarm is dead.

I really liked the upgrades, but they came so infrequently. I think making them a bit weaker, but giving significantly more of them would be great!

The boss designs were very cool, but I was let down by the fact that they didn't have any unique attacks, or movement patterns. A circle on the ground, or a dash would have gone a long way.    

Developer(+2)

Thanks for the honest review!

The controls are a design choice indeed, we didn't want to have mouse aim and allow firing while running away.

Our main goal with the Jam was to achieve this feel of a horde and the scale.
You mentioned many great points of improvement that we would hopefully tackle after the jam!

If you got any more suggestions let us know.