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i notices those Amon Amarth tunes right away! great game, the particle work is unique. Also, the way it narrates is a nice touch
Thanks! Seeing as it's a fairly conventional platformer in terms of mechanics, I wanted to add some extra pizzazz to it with the story elements. The particle effects are there because particle effects are so much fun to code :) Amon Amarth seemed very apt for the tone of the game. :D
I love how fast everything feels, it's like all the best bits of a metroidvania with the fat trimmed off. I can see 'Honor the Spirit of Your Ancestors (Any %)' at next years GDQ.
Thanks! A lot of the speed probably came down to converting it to 60fps very late in development. Honor the Spirit of Your Ancestors would look great on a t-shirt. One of the parts I like about Metroid is managing your missiles and scavenging for ammo and health, so I suppose I must have been inspired by that. Plus, every Metroidvania under the sun is already doing the 'unlock new character abilities to explore further' thing.
IT'S REALLY GOOD
Love the presentation on this. The music is banging.
Thanks! I borrowed a couple of Amon Amarth riffs to get everything grooving along: 'Guardians of Asgard' and 'Twilight of the Thunder God'